Wraith | |
---|---|
Location | |
Spawns in | Skeletal remains, Tomb, Crypt, Graveyard, Hero's remains |
Walk speed | 1 tile per turn |
Defense | |
Health | 1 HP |
Dodge | (depth+10)×5
|
Armor | 0 |
Resistant to | Nothing |
Immune to | Grim weapon Terror |
On damage | Nothing special |
Attack | |
Range | Melee |
Accuracy | depth+10
|
Damage | 1 to (depth+3)
|
Attack delay | 1 turn per attack |
On hit | Nothing special |
Death | |
Max level (inclusive) |
30 for XP 32 for drop |
Experience | 0 XP |
Drops | Nothing
|
The Wraith is a special enemy appearing in skeletal remains, Tomb, Crypt, Graveyard, Hero's remains (special room type which can be generated in any depth, except in non-regular depths (i.e. boss depths, and depths 21 & 26)).
Description
Wraith | ||
A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon. | ||
Behavior
Wraiths only spawn from Tombs and Skeletal remains/Hero's remains when they're disturbed by the Hero/ine.
Wraiths from crypts will spawn in the four cells cardinally beside you. However, if there is a wall or statue beside you, then a Wraith will not spawn there.
Wraiths will begin to attack the turn after they are spawned, giving the Hero/ine a chance to blink, teleport away, or to make a hasty retreat.
Wraiths have a very high dodge, so it is very rare for Wraiths to get hit by melee attacks; it is advised to use other tactics (see Tips below).
Special notes
- Gravestones and skeletal remains can be found in Crypts, Graveyards (gravestones), Pits (skeletal remains), and randomly in the dungeon (skeletal remains only).
- They are weak to magic damage (incl. poison & fire) which could be a huge advantage to the player.
Tips
- By exiting the room and waiting behind the then-closed door, your Hero/ine will perform a surprise attack that will instantly vanquish the Wraith. (Surprise attacks have 100% accuracy.)
As the other Wraiths are waiting behind the first one, they see your Hero/ine and immediately take the place of the vanquished Wraith without letting the door close. Your Hero/ine no longer can perform a surprise attack here, so your Hero/ine will have to retreat behind another door and repeat the surprise attack.- A Scroll of Lullaby can put Wraiths to sleep allowing for a surprise attack.
- Prior to raiding a tomb, it is recommended to position your Hero/ine beside a wall, a statue, or the corner of the room as wraiths will only be spawned cardinally (a plus or + formation) over the free cells around your Hero/ine. This will decrease the amount of Wraiths your Hero/ine will have to face to 3 or lower.
- Carefully placed sheep from a Wand of Flock can prevent them from spawning around gravestones.
- Use the fastest or most magical weapon you have, regardless of the damage it does. Wraiths only have 1 HP so any successful hit vanquishes them.
- Prior to raiding a tomb, it is recommended to have a Battle Wand ready in order to effectively vanquish Wraiths.
Wands will never miss, so every shot will vanquish one Wraith; Mages have an advantage in combating Wraiths due to having the Wand of Magic Missile at the start. Using a Wand of Lightning will sometimes vanquish all adjacent Wraiths with one zap, but it can also do damage to your Hero/ine. - You can also use harmful potions such as a Potion of Toxic Gas or a Potion of Liquid Flame to effectively vanquish Wraiths.
- A Scroll of Psionic Blast can also vanquish Wraiths.
- If desperate, vegetation or a door can be set on fire with a Seed of Firebloom or a Wand of Firebolt. Any Wraith floating over a burning tile will be vanquished.
However, Wraiths float over plants, so the Firebloom plant will have to be triggered manually.
- Prior to raiding a tomb, it is recommended to have a Battle Wand ready in order to effectively vanquish Wraiths.
- Dreamweed plants can be triggered to release confusion gas, inflicting the Vertigo debuff and causing the Wraiths to disperse.
- Using a Wand of Amok to force other enemies to fight Wraiths is usually ineffective, as even other Wraiths cannot hit another Wraith any better than the Hero/ine can.
However, Gnoll shamans, Dwarf warlocks, and Evil eyes can effectively hit Wraiths with their magic attacks. - To avoid Wraiths, walk to the space where the remains are (this has to be adjacent to a wall) so that your Hero/ine is on top of it but hasn’t interacted with it. Because your Hero/ine is on top of the remains, it can’t spawn, and your Hero/ine can collect the item. WARNING: Doing this will cost your Hero/ine a massive amount of HP!
History
Update | Change |
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0.4.1 | Changed: Levitating enemies cannot be Rooted |
1.7.0 | Changed: Levitating enemies cannot fall into chasms anymore |