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Wand of Avalanche

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Wand of Avalanche

Fading wands

Infobox sewers

The appearance of this wand is randomized each run.
Shot Info
Min Dmg 2
Max Dmg 6+(Size-Distance)×2
Avg Dmg 6+(Size-Distance)×2/2
Duration 2 to 6 (Paralyzed)
Range Distance to Solid Tile
Extra Effects Paralyzed
Initial Charges 2
Other Info
Sell Price 50 gold
Generation Chance 5/113 or 4.42%

The Wand of Avalanche is a wand.

Its class name in the save files is "com.​watabou.​pixeldungeon.​items.​wands.​WandOfAvalanche".

Description Edit

Wand of Avalanche
When a discharge of this wand hits a wall (or any other solid obstacle) it causes an avalanche of stones, damaging and stunning all creatures in the affected area.


Use Edit

Using this wand will deal damage and has the chance to stun if near a wall. If the hero/ine is too close to the enemy while using the wand, s/he will get stunned too.

Obtaining Edit

The Wand of Avalanche can be found randomly in generated levels. A random wand has a 5/113 or 4.42% chance of being the Wand of Avalanche

Tips

Avalanchee

Avalanche zap

  • When upgraded, the area-of-effect of this wand grows, making it very difficult to use without getting caught in the rock slide.
    • Do not use the wand in an enclosed small room. Fire as far from enemies as possible (or always from outside the area-of-effect, at least 3-4 tiles from impact point).
  • The only time it's relatively 'safe' to be Paralyzed is when the Hero/ine is already Starving.
    (The debuff 'ends sooner' when starving, and 'lasts longer' when satiated.)
  • If needing to fire from within the area-of-effect, make sure to drink a Potion of Purification immediately beforehand, to avoid the Paralyzed debuff. (This doesn't, however, protect the Hero/ine from damage.)
  • The Huntress can paralyze an enemy from afar, and then finish it off with her boomerang.

Damage details

The damage from this wand is dependent on the target's distance from point of impact and the wand's level.
Enemies further away from the impact point take fewer damage and are less likely to be paralyzed. Increasing the level of the wand increases the size of the blast (area-of-effect), but does not increase the chance of inflicting paralysis.

  • Damage is from 2 to 6+(size-d)*2
    • Where d is distance from impact point and size = 1+floor(wandLevel/3)
    • Minimum damage remains constant at 2 regardless of level.
  • Paralysis:
    • Chance of inflicting paralysis is 1/(3+d) where d is distance from the impact point.
      This means you have a 1/4 (25%) chance of paralyzing enemies that are standing beside a targeted solid tile.
    • Duration of paralysis is a random 2-6 turns and not increased by wand level.
Wand Level Min Damage Max Damage by Distance From Point of Impact
1 2 3 4 d
0 2

6 4 2 0 6+(1 - d)*2
1 2

6 4 2 0 6+(1 - d)*2
2 2

6 4 2 0 6+(1 - d)*2
3 2

8 6 4 2 6+(2 - d)*2
4 2

8 6 4 2 6+(2 - d)*2
5 2

8 6 4 2 6+(2 - d)*2
6 2

10 8 6 4 6+(3 - d)*2
7 2

10 8 6 4 6+(3 - d)*2
8 2

10 8 6 4 6+(3 - d)*2
9 2

12 10 8 6 6+(4 - d)*2
10 2

12 10 8 6 6+(4 - d)*2
11 2

12 10 8 6 6+(4 - d)*2
12 2

14 12 10 8 6+(5 - d)*2

Durability rate Edit

This chart displays the rate at which the Wand of Avalanche degrades at each upgrade level.

Level Durability

+0 96
+1 90
+2 84
+3 78
+4 72
+5 66
+6 60
+7 54
+8 48
+9 42
+10 36
+11 30
+12 24
+13 18
+n 6×(16-n)

History Edit

Update Change
1.9.1 Changed: Wand of Avalanche "presses" affected tiles
1.9.2 Changed: Buffed!

Start a Discussion Discussions about Wand of Avalanche

  • Update 1.9.1 Released! (Multi-Platform)

    14 messages
    • Thank '''''God'''!'' (''& Watabou'') The Source Code...
    • I don't remember which one, think it was the fetid rat. That one had a typo and it said "This marsupial rat is much larger, tha...
  • (REQUEST) Re-balance Wand of Avalanche

    3 messages
    • Wand of Avalanche is underpowered as it is. And my foremost issue with it is that minimum damage does not increase with wand upgrade lev...
    • (''Updated my OP with a proposition to change functionality, rather than losing one. {located between Paralysis Proc &a...

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