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Tips

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( Interim Boss Fight Directory; To be replaced by Dungeon Guide page, when finished.)


Pixel Dungeon belongs to the roguelike genré of games.
One of the conventions of this genré is that character death is permanent and frequent.
So, don’t worry if you’re dying a lot and haven’t managed to slay the last boss.
Unlike an R.P.G., where competent play will lead to the defeat of the last boss in one playthrough, a rogue-like is more like Tetris, Pac-Man, or ZombiU, where you’re expected to play many short games, and the fun is in seeing what happens before your inevitable death.

Even with ideal play, your results will be based heavily on luck, and you will only rarely have a “successful” playthrough.

If you’re new to the game, there is a Starting Guide (Stage 1 - Sewers) too.

Boss Fight Directory Edit

See the Tips section of each boss' respective page:

Also, see Boss Guides:



Game mechanisms Edit

Main article: Game Mechanisms

Learn the game mechanisms, so you can easily use them to your advantage.

Forced items Edit

Main article: Level Generation

Shops Edit

Main article: Shop

Dealing with health and hunger Edit

Main article: Health
Main article: Hunger

Testing out items and traps Edit

Main article: Traps

Identifying items Edit

Main article: Items

Dealing with enemies Edit

Main article: Enemies

Obsolete tips Edit

  • Zoom out to see if the depth looks completed, it will always be a square. (Note: This is no longer true, as of Update 1.6.3.)

Start a Discussion Discussions about Tips

  • Stage 5: The Demon Halls

    25 messages
    • If you have earthroot seed, you should be able to tank away both fists at once and use about 3-4 potions max. Then the process is trivial.
    • one really simple tip that helps alot with demon halls is: save all curare darts from the beginning of the game except for emergencies. Use t...
  • Boss 2: Tengu

    6 messages
    • I fought Tengu the other day with Invisibility potions and he continued to teleport around even before I could hit him. Not sure if it's becaus...

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