( Interim Boss Fight Directory; To be replaced by Dungeon Guide page, when finished.)
Pixel Dungeon belongs to the roguelike genré of games.
One of the conventions of this genré is that character death is permanent and frequent.
So, don’t worry if you’re dying a lot and haven’t managed to slay the last boss.
Unlike an R.P.G., where competent play will lead to the defeat of the last boss in one playthrough, a rogue-like is more like Tetris, Pac-Man, or ZombiU, where you’re expected to play many short games, and the fun is in seeing what happens before your inevitable death.
Even with ideal play, your results will be based heavily on luck, and you will only rarely have a “successful” playthrough.
If you’re new to the game, there is a Starting Guide (Stage 1 - Sewers) too.
Boss Fight Directory Edit
See the Tips section of each boss' respective page:
Also, see Boss Guides:
Game mechanisms Edit
- Main article: Game Mechanisms
Learn the game mechanisms, so you can easily use them to your advantage.
Forced items Edit
- Main article: Level Generation
- Main article: Shop
Dealing with health and hunger Edit
Testing out items and traps Edit
- Main article: Traps
Identifying items Edit
- Main article: Items
Dealing with enemies Edit
- Main article: Enemies
Obsolete tips Edit
- Zoom out to see if the depth looks completed, it will always be a square. (Note: This is no longer true, as of Update 1.6.3.)