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  • Hi Guys. 

    I've never had much to do with this forum for which I apologize, but I thought that after having played the game since almost it's release, I might just chuck out some little tips.  Apologies if they're all already covered in random posts on this site somewhere.  But here goes anyway :P

    I started playing PD just over a year ago.  Back then, level 10 was it; the be all and end all; and let me tell you.. that ninja was a lot harder to kill then!  Anywho, after 100's and 100's of games throughout the development of the game, I've picked up on some tricks I want to share all at once.

    Equip Stuff

    Sounds stupid but do it.  If you find a ring, or punchdagger, or cloth armor, in the first couple of levels.. Just equip it.  If it is cursed, just restart.  The amount of games you go through is silly, you may as well take the chance.  A +3 punchdagger is going to get you through the first 5 levels easily.

    Doors

    After a certain update in the past, doors became the most amazing weapon you have.  They give you 100% accuracy, if a creep walks through behind you.  This can be used for multiple different things, but I will illustrate 2 main ones to you.

    Firstly, GHOSTS DIE!  If you want to activate a grave, do it!  Then simply walk through a door, turn around, and kill the ghost.  It's so much easier than it used to be.

    The second, and probably more useful, tip is being able to use something like a Glaive at level 1.  Because of the 100% accuracy, if you walk through a door and hit a creep with your lvl 18 weapon, they WILL die.  This is amazing until the boss, but certainly keep it in mind.  The downside being, you can only use this method with a weapon you KNOW will 1 hit kill.  Otherwise, you might not kill, and then get wailed on for a while, which isn't fun.

    Armor

    Armor is everything in this game.  Upgrading weapons is really tempting, but this tactic only works for the first 15-20 levels, or so, of the game.  Beyond that, you will just be merc'd by creep (dem evil eyes :S).  Getting plate armor in the first 4 levels is the best thing that can happen to you in the game.  It should essentially render you invulnerable, till at least the 16th level.  Dump all of your upgrade scrolls into armor early on.  Argue if you wish.  But I can promise that +8 Plate armor is never a waste of scrolls!

    Pick Your Fights

    Don't be afraid of running the @#$% away!  If you're in a room with 3 crabs, and only 1 health potion left, just run.  Yes, they will get in hits on you, but finding that all powerful doorway is going to increase your chance of living, 1,000 fold.  Don't forget, that a room with a ladder in it is the safest place to fight; don't be afraid to just bail out of the room to a different level, and use the rest function to let your rations heal you.  There are other ways to heal than just the health pot (use these methods early on, if you can, as well, save HP pots at all times). 

    Ankhs are a Scam

    Each to his own on this point, I guess, and it does depend.  But 9 times out of 10, it's not worth buying this stupidly expensive item, until at least level 20.  Early on, you should be fighting tooth and nail, with everything in your inventory, using seeds to poison creep, wands to run away, or kill, projectiles to maim and stop.. Everything.  Whilst yes, the Ankh will give you a second life, this is normally essentially just a few more minutes of frantic running before death.

    The only reasons for them is as follows.

    1) You're a lucky bastard; and really only have good weapon, armor, and upgrades, so your inventory doesn't matter.  Or

    2) Much later in the game, when the Ankh can be used as an OP health potion buy, dropping all your items on the level below, and going and suiciding on the one above.

    Bosses

    These guys are scary right?  Wrong.  These are the easiest fights in the game.  They are completely predictable, and if you know how they work, then you're fine.  I'm not saying they're easy.  But by the time you get to them, you're either ready, or you're not; nothing you can do about it.

    Goo

    Just kill him in a door.  Chuck down some seeds on his attack path; don't let him sit on water, avoid the first powered attack, by retreating through the door and getting off your 100% accuracy hit, and then just tank him.  Easy.

    Tengu

    Wand of slow is helpful, but basically, you're just following him around, nailing him in the face.  With a couple of HP pots, strategically placed seeds of sungrass, and a decent set of armor, you will be fine.

    DM-300

    Screw this guy.  This, I would say, is the main boss in the game.  He is a very serious waypoint.  There are two main strats for him.

    The first requires a ring of haste or a wand of blink.  Essentially never let him near you, throw potions, seeds firebolts, darts anything, just never let him near you.

    The second is the easier of the two ways.  Essentially just take him to the face.  You need armor and a decent weapon; curare darts help, but not essential, and a lot of HP pots.  Don't worry about the gas; it's not that bad.  The problem with trying to kite him away from it is that, if he gets you with his avalanche, you're gona have a bad time!  Ironically, this actually works most of the time.  He hits hard, but not so much that it's unbearable.  You'll get there eventually.

    Dwarf King

    So... I've never died to this guy.  My favorite strat was to throw Toxic Gas and sit invis for a while, but that got nerfed, I think.  Basically, save fire potions for him and just chase him around.  NEVER ATTACK THE SKELETONS!  They're a waste of time.  By this point in the game, if you don't have plate armor, or really upgraded scale, you're dead anyway.  The most terrifying thing about this boss is the occational stun, and the consequent faceful of damage that follows.  But I've never had a problem with him.

    Yog-Dzewa

    Same goes for him as with the Dwarf.  Kill the burning fist first (less hp), then the rotting one, then just walk up to him and keep hitting him.  Ignore the other little maggots that spawn. (wtf?) 

    That's it for bosses.. They're not that bad really.

    Utility

    The utility items in the game are the best and I highly recomend stockpiling them all.  Things like:  Potion of invis, wand of amok, fadeleaf seeds, and wand of teleport, are arguably some of the most powerful items in the game, if used well.  Save them!!  You'll only get so far by bulling your way through the game.  Being able to teleport enemies away from you, or just hiding from them, is going to save your life more than once!

    Take It Steady

    Rushing a level set never works.  Always make sure you are the same level as the dungeon level you are going to.  Be level 8 at the end of the 7th level ect.  This may require a little grinding, but nothing too unbearable and it's a safe rule.  Don't be afraid of heading all the way back down to level 9 to farm some flies, if you're running low.  Know your enemies and bosses.  You probably can't beat the DM-300 with only 1 or 2 HP pots.. so don't try.  Just take it steady.  Once you have a 'sucessful' run going, don't screw it up.

    Don't be a Retard

    I am pretty sure I've died in pretty much every way humanly possible in this game, from intentionally walking onto massive monster traps, to poisoning myself a couple of hits away from the amulet of yendor (so much rage you have no idea).

    Here are some things you don't ever want to do.

    1) Drink an unidentified potion when you are levitating (if it's fire you are so stuffed!)

    2) 'Walking off' poison..  -_- the game doesn't stop you if you've told it you want to walk.  If you judge it wrong, you WILL die, and that feels retarded!

    3) Standing on grass when identifying a wand; again, if it's fire and you're standing on grass, you're gonna have a bad time.

    4) Trying to tank piranhas, yes you want to save the invis potions.. but kill from a distance for God's sake; they are powerful pricks! and

    5) eating mysterious meat... 1/100 times it might be fine and you'll stop yourself from starving..  99/100 you'll die a retarded death that really didn't need to happen.

    Finally HAVE FUN!

    This is a crazy fun game that I never seem to get tired of.  Enjoy it.  Enjoy beating the DM-300 for the first time; enjoy meeting an evil eye for the first time and getting annihilated; enjoy those flukey hits that instakill you; and enjoy leaving a trail of blood behind as you run for your life.  Enjoy skeletons killing you by attrition and running from enraged knoll warriors; enjoy finding glitches in the game and exploiting them to their max, only to be killed by some fluke anyway; enjoy the crazy getaways and the clutch health potions; enjoy the hillarious screw ups and the face-table worthy miss clicks.  Just have fun guys.

    Thanks so much to the developer, you're doing an amazing job; everyone donate to that guy, it's totally worth it.  Love the game, love to hear from anyone/everyone.

    Peace out  :P


    P.S.

    [Transferred from there.]

    Pro Targeting Mechanism

    Heya, guys!

    Just thought I'd put this in here.  It's a very useful tip that I forgot to mention.

    I'm sure everyone has noticed that if you're standing in a doorway and a monster is along the wall near you (a couple of blocks away), you can still hit it with a projectile, or wand bolt.  However, similar to the knight in Chinese chess, if the positions are reversed, and a monster enters the doorway, you can't hit it right?

    Wrong..

    There is a fun little game mechanism where by, if you aim in a way that would allow you to throw the projectile normally, and happens to go through a space with a mob in it, that mob gets hit.  This means that, by aiming for the piece of wall on the otherside of the doorway, you can actually hit the mob.  The funny thing being that, this hit will trigger the auto fire option on your hud, BUT the auto fire doesn't work!!  If you use auto fire, it will specifically target the mob, which we know doesn't work, so this is a little bit more of a laborious way of attacking; however, it is extremely helpful in some circumstances.. :)

    Wall attack

    Attack method for around walls.. Must be manual not autofire ;)

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    • Nice tips but the chance of getting a Debuff  is a average 1/20 and that it´s safe is

      1/20 too. This will help new peopole that have discovered this game.

      This is a pretty unknown game if you look from the play store or samsungapps and you haven´t heard of this game before.

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    • Really good text, you might be great help for the “Starting guide” and “Tips” articles (and for other articles of course).

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    • Great read, and for sure helpful. Few things to add (or change :D):

      Doors - aside from what you have written, there is one more thing worth mentioning: you can now open doors by throwing things to their squares; this might be useful for example for being able to kill piranhas with ranged weapons.

      Overbuffing armor makes no sense in last stage, as evil eyes punch trough ANY armor. It does not matter at all if you have cloth +0 or or plate +9; you are going to be hit with full power anyway. A +4 plate is about all you might need - with all other scrolls put into weapon, you will be killing stuff much quicker so you will not chug as many potions as you might think. You have to be careful though, as frenzied gnolls and golems can and will deal huge damage even through +4 plate.

      Bosses:

      Tanking goo by standing in one place? Won't happen; sometimes that damn thing will do powered attack EVERY SINGLE TIME. I have been "pushed" all the way back to ladder good few times because of that. Not that the fight was hard or so, but it is not really possible to ignore that attack :)

      DM-300: No wonder why you have so much trouble with him, if you have not written the single most important thing: He heals every time he steps on an "used" trap! Also, drinking a potion of purity will make you immune for gas, and if you throw an earthroot seed and stand it in, you can kill the thing really easily. Honestly, the dm-300 is one of easier bosses in game, if not the easiest...

      Dwarf King - I'd just add that one should heal a bit earlier than in other fights, as stun spike damage may be really, really surprising.


      Some other random thoughts:

      - The new crippling trap is insane, especially on later levels. I would really recommend using scroll of magic mapping for each of the last stage levels just to be sure you don't step on those. Seeing a character with +6 plate and 50% health perform a classical instagib because of a trap is annoying.

      - Chase and klil scorpions. One is not dangerous at all as it will constantly run away, but if you happen to have TWO of them at once... thats really, really bad.

      -Ultimate weapon of the game: +9 wand of fireball. Oneshotting golems? No problem :D

      And the final one:

      -Don't play the huntress unless you are a masochist :D

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    • 159.205.137.6 wrote:
      -Don't play the huntress unless you are a masochist :D

      I disagree: A Warden with a Wand of Regrowth (like miss Floor Burner) is under constant Barkskin, it helps a bit.

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    • 9. Don't be a retard : This would definitely be me.

      I have played countless games (500+), both on my phone and my tablet. I have not completed the game because I'm a retard. My problem is, I'm very stingy with the healing pots. Very stingy. I am always thinking I have enough hit points to either survive the next hit or to drop a creature that's low on hps, and then BAMM, dead.

      I always die around levels 15-19 and have killed the King only once before. Without the proper gear or items, DM is difficult to kill.

      My current game: I just killed the King of Dwarves (clobbered him, it was easy) and left the game there. Currently: +3 ring of evasion, +5 plate (upgraded to rogue armor - don't know if that was smart. I only play rogue. Freerunner), +4 glaive of piercing, 8 or 9 healing potions, many seeds.

      My current misc gear is : wand of slowness, wand of lightning, wand of amok, a few darts (fire & paralysis), ring of thorns (is this any good?), ring of satiety (removed and currently equipped a ring of accuracy which I just found).

      Is my gear good enough to complete this game? CJTC is right. Armor is very important. Plate +5 may be sufficient (41 dmg reduction) for end game. I have no idea if the rogue smoke screen is any good. I've never used that ability.

      What should I expect in terms of dangers for levels 21 to end boss ?

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    • You are good to go towards the final boss. Plate is not really important anymore, as the most popular mob there is totally ignoring armor. If you have upgrade scrolls left, use them on the ring of evasion - this will help you more than upgrading the armor (which you cannot do anymore, btw ;D)

      Be careful with traps, I'd recommend using mapping scrolls now just to avoid traps. 9 potions may be low amount, so it might be wise to just go down as soon as you find stairs. There is not much to be found there anyway as amount of upgrade scrolls and strength potions is way lower in those levels than before, if I remember correctly you get 0 or 1 for all floors under the King of Dwarves...

      Smoke screen... well, as with each class ability, it uses up 50% of your current health. For me it is a bit too much to use it. I still use armor kit though, as at least it looks cool ;)

      Main dangers? One mob will disable your primary attack for few turns, so it is good that you have that wand of lightning. Another mob will be a ranged one whose attack ignores armor. Very, very annoying, but you are playing the only class which can somehow mitigate its damage - with dodge. And finally last mob will teach you what "annoying" means, though unless there is more than one, it is no danger.

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    • About doors: if you put on fire a mob on a door way he will burn until death!

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    • CJTC wrote:
      1. Equip stuff...

      Sounds stupid but do it. If you find a ring or punchdagger or cloth armour in the first couple of levels.. Just equip it. If it is cursed just restart. The amount of games you go through is silly, you may as well take the chance. A +3 punchdagger is going to get you through the first 5 levels easily.

      6.  DM-300: 

      Screw this guy. This I would say is the main boss in the game. He is a very serious waypoint. There are two main strats for him. The first requires a ring of haste or a wand of blink. Essentially never let him near you, throw potions, seeds firebolts, darts anything, just never let him near you. The second is the easier of the two ways. Essentially just take him to the face. You need armour and a decent weapon, curare darts help but not essential, and a lot of HP pots. Don't worry about the gas, it's not that bad, the problem with trying to kite him away from it is that if he gets you with his avalanche you're gona have a bad time! Ironically this actually works most of the time. He hits hard but not so much that it's unbearable. You'll get there eventually.  You probably can't beat the DM-300 with only 1 or 2 HP pots.. so don't try.

      Dwarf King: So... I've never died to this guy my favorite strat was to throw poisen gas and sit invis for a while but that got nerfed I think. Basically, save fire potions for him and just chase him around. NEVER ATTACK THE SKELETONS! they're a waste of time. By this point in the game if you don't have plate armour or really upgraded scale you're dead anyway. The most terrifying thing about this boss it the occational stun and the consequent facefull of damage that follows. But I've never had a problem with him.


      1.)  I actually have the opposite strategy to this, as I hate/avoid cursed items like the plague (& I'm an item hoarder).  I save all unidentified items (that I don't need to clear the current depth with) for the depth right before a boss fight (Depths 4, 9, 14, 19, & 24).  Then I just use 1 Remove Curse scroll (that I happen to find on a previous depth) for my entire Pack (I drop all the identified items & pick up all the unidentified items), repeating this process after defeating a boss.  Saves me money from having to buy more Remove Curse scrolls for subsequent items I find.  After removing the curse in one go, the items that match with my strength, I equip, so I can identify them on my own.  Helps me save Identify scrolls for items that I don't have enough strength for/higher level than me.  Plus, going back to kill mobs on previous depths, in order to identify the items, helps me level up if/when I need to.  And by the time I reach this depth, I'll also be strong enough to go back to previous depths just to identify the items.  And any duplicate items I identify & don't need, I sell for gold, to get items I do need.  I do my runs very carefully & deliberately, which allows me to execute this strategy.  People who rush, rather than take their time, will have an almost impossible time using this strategy.

      6.)  The first 4 bosses are actually slightly less difficult to deal with, if you have either Incendiary Darts/Liquid Flame potions/Firebolt Wand/Firebloom seeds, since the Burning Debuff deals Damage over Time, which helps a lot if you're attacking them simultaneously.  (I say 'the first 4', since I've yet to face Yog-Dzewa & have no personal insight into battling him.  I'm about to, though; cleared Depth 24 & taking inventory before diving into the final battle.)

      As for DM-300, well.. the Curaré Darts (or a weapon with the Stunning enchantment) are actually essential to defeating it, at least if you don't want to make it more difficult for yourself (I would include Paralytic Gas potion, but then you'd need to drink a Purification potion & that just takes up turns, which you could be using to kill this guy, or heal yourself, if need be).  The key to beating this guy is applying the Burning & Paralysis debuffs on it, while being protected by an Earthroot seed.  (If you paralyze it before it paralyzes you, then you're golden.)

      And it's easier to stand still to face it, rather than moving around, since it'll easily become a battle of attrition if you keep moving - I know; I've tried. (Unless your melee weapon & armor suck, and all you have are projectiles; in which case.. How did you even get this far? LoL)

      Also, I have beaten DM-300, using only 1-2 Healing potions after the battle.  =D  Your melee weapon & armor both need to be +3 to pull this off though (Your armor either being Scale or Plate; not any lower.  And your melee weapon either being a Tier-4, or Tier-5 weapon).  And that Earthroot seed is absolutely necessary.

      (I'll post my own boss battle guide/tips for this guy, on the Strategies Board - DM-300 Boss Guide.)

      - Shadow Automaton

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    • CJTC wrote:
      2. Doors...

      After a certain update in the past doors became the most amazing weapon you have. They give you 100% accuracy if a creep walks through behind you. This can be used for multiple different things but I will illustrate 2 main ones to you. Firstly GHOSTS DIE! If you want to activate a grave, do it! Then simply walk through a door turn around and kill the ghost. It's so much easier than it used to be. The second and probably more useful tip is being able to use something like a Glaive at level 1.  Because of the 100% accuracy if you walk through a door and hit a creep with your lv18 weapon they WILL die. This is amazing until the boss, but certainly keep it in mind. The downside being you can only use this method with a weapon you KNOW will 1 hit kill. otherwise you might not kill and then get wailed on for a while which isn't fun.

      Anyways, FIY, if you wait for a monster to appear behind the door and attack it is called a "surprise attack", and the chance to hit an Enemy is 100%. What you said about the Glaive 100% is because of the "surprise attack", not being the Glaive has a higher accuracy amount like the War hammer. If you find a tier 5 War hammer on level 1 and hit a rat , and due to the War hammer's accuracy = 1.2 × the Hero's heroBaseAccuracy = 10 with the rat's dodge = 3, he will be sure to kill the rat even with the War hammer equipped as the hero's accuracy is 12 and is 4 times more than the rat's dodge. Hope this helps. :D

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    • Pausania wrote: About doors: if you put on fire a mob on a door way he will burn until death!

      Works well with Wraiths chasing you!

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    • Mr Pixel15 wrote:
      Nice tips but the chance of getting a Debuff  is a average 1/20 and that it´s safe is

      1/20 too. This will help new peopole that have discovered this game.

      Fair enough. I never do it. 1/20 just isn't worth it. :P  

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    • 24.52.239.212 wrote:

      Is my gear good enough to complete this game? CJTC is right. Armor is very important. Plate +5 may be sufficient (41 dmg reduction) for end game. I have no idea if the rogue smoke screen is any good. I've never used that ability.

      What should I expect in terms of dangers for levels 21 to end boss ?

      Yes. You've pretty much got it in the bag at this point. As someone else said try and max out some evasion on that ring. The armour is good enough, would only use the smoke bomb once (because it's fun) but it's not really worth the loss of life. With the Eyes either run like hell or kill them fast. they deal way too much damage. Succubus isn't a problem with armour like that and just chase the scorpians down (you can get HP pots from them so they're actually really good to find). Other than that just take it slow. :P

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    • 98.204.230.38 wrote:

      1.)  I actually have the opposite strategy to this, as I hate/avoid cursed items like the plague (& I'm an item hoarder).  I save all unidentified items (that I don't need to clear the current depth with) for the depth right before a boss fight (Depths 4, 9, 14, 19, & 24).  Then I just use 1 Remove Curse scroll (that I happen to find on a previous depth) for my entire Pack (I drop all the identified items & pick up all the unidentified items), repeating this process after defeating a boss.  Saves me money from having to buy more Remove Curse scrolls for subsequent items I find.  After removing the curse in one go, the items that match with my strength, I equip, so I can identify them on my own.  Helps me save Identify scrolls for items that I don't have enough strength for/higher level than me.  Plus, going back to kill mobs on previous depths, in order to identify the items, helps me level up if/when I need to.  And by the time I reach this depth, I'll also be strong enough to go back to previous depths just to identify the items.  And any duplicate items I identify & don't need, I sell for gold, to get items I do need.  I do my runs very carefully & deliberately, which allows me to execute this strategy.  People who rush, rather than take their time, will have an almost impossible time using this strategy.

      As for DM-300, well.. the Curaré Darts (or a weapon with the Stunning enchantment) are actually essential to defeating it, at least if you don't want to make it more difficult for yourself (I would include Paralytic Gas potion, but then you'd need to drink a Purification potion & that just takes up turns, which you could be using to kill this guy, or heal yourself, if need be).  The key to beating this guy is applying the Burning & Paralysis debuffs on it, while being protected by an Earthroot seed.  (If you paralyze it before it paralyzes you, then you're golden.)

      And it's easier to stand still to face it, rather than moving around, since it'll easily become a battle of attrition if you keep moving - I know; I've tried. (Unless your melee weapon & armor suck, and all you have are projectiles; in which case.. How did you even get this far? LoL)

      Also, I have beaten DM-300, using only 1-2 Healing potions after the battle.  =D  Your melee weapon & armor both need to be +3 to pull this off though (Your armor either being Scale or Plate; not any lower.  And your melee weapon either being a Tier-4, or Tier-5 weapon).  And that Earthroot seed is absolutely necessary.

      (I'll post my own boss battle guide/tips for this guy, on his page.)

      Fair enough. I can see how the item strat can work. I prefer to just take it in the face. As for the bosses.. With the DM-300 I never even thought about the Barkskin and Purification potion as I developed my strats before those existed. Might have to start using them though, sounds good :) I tend to chuck out fire a lot, but don't use paralysis much. Again strangely it tends to come down more to if you're ready for it or not (item drops an wot not)

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    • GGDungeons wrote: Anyways, FIY, if you wait for a monster to appear behind the door and attack it is called a "surprise attack", and the chance to hit an Enemy is 100%. What you said about the Glaive 100% is because of the "surprise attack", not being the Glaive has a higher accuracy amount like the War hammer. If you find a tier 5 War hammer on level 1 and hit a rat , and due to the War hammer's accuracy = 1.2 × the Hero's heroBaseAccuracy = 10 with the rat's dodge = 3, he will be sure to kill the rat even with the War hammer equipped as the hero's accuracy is 12 and is 4 times more than the rat's dodge. Hope this helps. :DSo yeah that makes perfect sense :P

      When I discovered that mechanic it jumped my character success rate up massivly haha. The only problem is of course Crabs and Bats who can end up getting in the double walk to negate the surprise attack.. But if you time things right you can still get away with it :)

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    • Ethaniel wrote:

      159.205.137.6 wrote:
      -Don't play the huntress unless you are a masochist :D

      I disagree: A Warden with a Wand of Regrowth (like miss Floor Burner) is under constant Barkskin, it helps a bit.

      ^^ What he said haha.

      I really enjoy the huntress. She's certainly harder, but she brings more mechanics to the game that are just fun :)

      Still trying to catch up with the latest updates...  Took me longer than I'd like to admit to work out how to make potions hahaha

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    • Pausania wrote:
      About doors: if you put on fire a mob on a door way he will burn until death!

      It’s a known bug that may one day be corrected.

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    • CJTC wrote: GGDungeons wrote: Anyways, FIY, if you wait for a monster to appear behind the door and attack it is called a "surprise attack", and the chance to hit an Enemy is 100%. What you said about the Glaive 100% is because of the "surprise attack", not being the Glaive has a higher accuracy amount like the War hammer. If you find a tier 5 War hammer on level 1 and hit a rat , and due to the War hammer's accuracy = 1.2 × the Hero's heroBaseAccuracy = 10 with the rat's dodge = 3, he will be sure to kill the rat even with the War hammer equipped as the hero's accuracy is 12 and is 4 times more than the rat's dodge. Hope this helps. :DSo yeah that makes perfect sense :P When I discovered that mechanic it jumped my character success rate up massivly haha. The only problem is of course Crabs and Bats who can end up getting in the double walk to negate the surprise attack.. But if you time things right you can still get away with it :)Yes, of course. They dodge a lot and walk so fast. :D I am in a happy mood since I finished the game once more with evasion ring +5 and "Stunning War hammer"! Gosh that dealt a high score of 64 dmg to Yog-Dzewa! 

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    • 24.52.239.212 wrote: 9. Don't be a retard : This would definitely be me.

      I have played countless games (500+), both on my phone and my tablet. I have not completed the game because I'm a retard. My problem is, I'm very stingy with the healing pots. Very stingy. I am always thinking I have enough hit points to either survive the next hit or to drop a creature that's low on hps, and then BAMM, dead.

      I always die around levels 15-19 and have killed the King only once before. Without the proper gear or items, DM is difficult to kill.

      My current game: I just killed the King of Dwarves (clobbered him, it was easy) and left the game there. Currently: +3 ring of evasion, +5 plate (upgraded to rogue armor - don't know if that was smart. I only play rogue. Freerunner), +4 glaive of piercing, 8 or 9 healing potions, many seeds.

      My current misc gear is : wand of slowness, wand of lightning, wand of amok, a few darts (fire & paralysis), ring of thorns (is this any good?), ring of satiety (removed and currently equipped a ring of accuracy which I just found).

      Is my gear good enough to complete this game? CJTC is right. Armor is very important. Plate +5 may be sufficient (41 dmg reduction) for end game. I have no idea if the rogue smoke screen is any good. I've never used that ability.

      What should I expect in terms of dangers for levels 21 to end boss ?

      8. Take it steady - Another important point which I fail to do. I was laughing at the slaughter I was doing to all the creatures. I was knocking everything down without a scratch to myself. It's all in the ring of evasion.

      On level 23, I enter a room and trigger a gas trap. Creatures are in the room. I panic and run towards a door, leading to a narrow hallway. In front of me, I spot a trap. At this point, I'm almost at max health. With all the games that I have played, I have never disarmed a trap (by tossing items on to it). I just recently learned this could be done. So I figure, just step on the trap and then drink a potion. Well, it didn't work like that. I stepped on the trap, then bam, dead. Yup, the game was in the bag and I mucked it up yet again.

      A few games later, I made it to level 23, again but could not advance. I had no healing potions.


      And finally, I completed the game on another run a few days ago on what seemed to be a very bad game. My luck was bad. I did not pull any plate armor nor any weapons better than a sword (of frost). I did get a wand of fire, slowness (this one is useful) and another (I can't remember which one it was). My armor was scale +6 and I did eventually, very late in the game, find a glaive. No ring of haste, no ring of evasion. I had a +2 ring of mending. Where I did get lucky was the healing potions. I had a lot of them. About 14 at level 21. The eyes were brutal. Scorpio was easy to take down with the slowness wand. I also got lucky with the potions of experience, getting at least 4.

      Spoilers follow. Stop here if you don't want to read them.

      Once hitting, level 21, I progressed very slowly, paying lots of attention to the game. And wow, I stepped into level 25. I then stopped and checked the web for strategies on how to take down the boss. I had a few potions of invisibility, hit the corner and started to beat on the boss. He went down easily and the hands never got near me. After boss is down, you need to be very very careful as there are a ton of larvae to deal with.

      I completed the game using the rogue. I am now alternating between the mage and huntress. I find they are difficult classes to work with. Kudos to a great game.

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    • 24.52.239.212 wrote:
      So I figure, just step on the trap and then drink a potion. Well, it didn't work like that. I stepped on the trap, then bam, dead. Yup, the game was in the bag and I mucked it up yet again.

      You stepped on a "Gripping trap" and it caused you to bleed and also become crippled.

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    • GGDungeons wrote:
      You stepped on a "Gripping trap" and it caused you to bleed and also become crippled.

      This trap is one of most annoying things in the game. Unlike other traps, there is nothing you can do to somehow correct the mistake... you step on it and bam, dead, gg. I have already had two 20+stage runs ruined because of this thing and believe me, it is more annoying than anything else.

      I would prefer invisible chasms than this instagibbing trap :|

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    • You can dispel them with a healing potion...unless you didn't have then.

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    • The best thing to do is have that ever handy wand of regrowth and just spam it everywhere. ;)

      It won't make grass on a spot with a trap there. Or even better is the wand of telekinesis, just shoot it down each hallway once when you enter and you'll always be safe :)

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    • Most tips can be found on the tips page... it's linked at the top of this thread... but speaking from personal experience, here are a couple good tips to help get the most of your game:


      --Upgrade your weapon, not your armor.  With a powerful weapon, you may kill the enemy in 2 turns instead of 3.  If you get hit 2 times, instead of 3, that's basically reducing your damage by 1/3, which is more than you'd get for your armor.  However... if you can't find a tier 5 weapon by the dwarven halls, upgrade your plate armor once or twice.


      --Don't be lazy.  Plan out your route.  Try to explore the dungeon as efficiently as possible.   If you find a key that unlocks a door, keep exploring the rooms systematically until you reach the door or are done exploring the whole depth.  The more you do this, the less monsters you'll have to fight, and the less hungry you will be.  Also, draw monsters into doors so you get the surprise attack bonus which makes you hit 100% of the time.  Don't just run up to them and fight them.  I know it seems like a waste of time, but those couple extra hitpoints could save you a health potion or two.

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    • 24.52.239.212 wrote:

      And finally, I completed the game on another run a few days ago on what seemed to be a very bad game. My luck was bad. I did not pull any plate armor nor any weapons better than a sword (of frost). I did get a wand of fire, slowness (this one is useful) and another (I can't remember which one it was). 

      Unlucky!?!?  Wand of fire is easily one of the most powerful weapons in the game!

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    • KnowFear wrote:

      Unlucky!?!?  Wand of fire is easily one of the most powerful weapons in the game!

      ^^^  That thing's a beast yo!


      I'm always of two mind with uogrades. If I get plate early on I always upgrade that over a weapon, but if you get something like a long sword on the first few levels then screw armour! Just beat the game with a +13 Long Sword hehe, good feeling.

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    • BEWARE!!! Toxic gas is poisonous!!!

      Lots of my heroes were killed by the 3rd boss!

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    • Ray L.H wrote:
      Toxic gas is poisonous!!!

      Well, it’s a bit tautological, isn’t it?

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    • Yeah...

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    • Ray L.H wrote:
      BEWARE!!! Toxic gas is poisonous!!!

      Lots of my heroes were killed by the 3rd boss!

      Honestly never had a problem with it haha,

      back in the day when gas displacement didn't happen I thought it'd be a good idea to try nd stun him...  That ended all kinds of quickly for me haha

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    • when you get at the shop first buy healing potions and then leave ecause the other things are a waste of money as the prices go up at the depper levels 

      at tengu just use any paralysing items and then poison him /set him on fire/thunder him/thrhow toxic gas at him and after the paralysing is gone do it again (this is how i beated tengu)

      at dm-300 just attack him and have haling potions (i met him 2 times used the plan 2times and wined 2 times

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    • 109.96.3.222 wrote:
      when you get at the shop first buy healing potions and then leave ecause the other things are a waste of money as the prices go up at the depper levels 

      at tengu just use any paralysing items and then poison him /set him on fire/thunder him/thrhow toxic gas at him and after the paralysing is gone do it again (this is how i beated tengu)

      at dm-300 just attack him and have haling potions (i met him 2 times used the plan 2times and wined 2 times

      Spelling errors aside the seed pouch, scroll holder and wand holder are some of the most important items in the game...  I would recomend buying them often before you buy out all the hp pots. Whilst Hp potions are important having the inventory space for utility items is more so. Especially with the addition of things like arcane stylus's and the like that you should normally be hording.

      Also whilst paralysis+toxic potion combo is a great mix be very careful of where you're throwing it especially when in an enclosed space such as the tengu boss fight. You are better off with Cuare darts or some such that have no effect on you. :)

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    • Very good points. For bying the expensive Ankh for a beginner who is starving to death around level 12-13: Just wear and equip everything even the key and drop them all beside the ladder and wait until you die. Then pick them all up and start anew. 


      Ps: Radio, Keys, Dew vital and anything to which you are equipped will be retrieved in the new life. 

      Cheers 

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    • Is it retarded that when I was desperate, I killed a gnoll scout with a wand of lightning, even when it was right in front of me and I ended up killing myself?

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    • At least you killed it! I've gone so far as 1 hitting myself with firebolts just because I missclicked on a wall. It's the derpiest feeling!

      BUt yes, the retard level wasn't low :P

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    • I killed myself many times with wand of lightning also fire/gas/every possible way you can think and still do it, even after almost 800 runs.

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    • Am I doing something wrong? I have tried endless amounts of times, trying  tons of different tactics and yet, barely even make it past the robot-guy 5000 boss. What am I missing?

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    • 63.248.93.47 wrote:
      Am I doing something wrong? I have tried endless amounts of times, trying  tons of different tactics and yet, barely even make it past the robot-guy 5000 boss. What am I missing?

      The game has come a long way since I wrote this ey. I suggest giving shattered pixel a go. It is a PD mod that is much more balanced than normal pixel dungeon. The developer has done some stuff that's made vanilla seriously hard! It's still possible I promise, but even my win to game ratio is down to like 1 in 10... :/

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    • Shadow Automaton
      Shadow Automaton removed this reply because:
      Multi-posting; transferred content of post to author's logged-in post
      03:17, November 30, 2015
      This reply has been removed
    • Throw a paralytic gas potion or curare darts, chuck down some seeds in his way, drink a potion of purification, use bombs/golden bees and tank him.  Just don't let him on the triggered traps.

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    • Ultimatecub wrote:
      That was me, wasn't logged in
      )

      yeah DM-300 is a tough one. Contributer up there ^^ has got it.

      Try and have at least an earth root seed to chuck down. With that, a decent weapon and a couple of health potions you can just tank him and kill him. Otherwise you can use any combination of misc items. Honey pot is a really good one, you won't need that for the Dwarf king so that's handy. I'd only use bombs on him if you're desperate. and remember to throw them to the side so that they don't hit you...

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    • I've never lost to DM-300 before though. Thing with bombs is they hit for loads of damage and in my best run I beat Tengu with just a honeypot and a few bombs.

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    • So today i just managed to win the first time this damn hard game :D (okay warrior and the first from 66 but hey its an beginn :p) i found early a glaive and just upgraded to 5+ then beat the whole game with scale armor 3+. the bosses are realy easy. most of the time i didnt even needed one healing pot. i had two pots of honey which maked lvl 23 and the last boss kinda to easy. also what is very usefull, try to fill ur dew vial. one of the strongest items when full, cause its like ankh but u can save ur things. i dont know if this is clever but bc of having too much money i just bought all bags. 

      now my question what is the next? is rogue easier then mage? and huntress the hardest like i read here?

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    • Sonoftion wrote:
      now my question what is the next? is rogue easier then mage? and huntress the hardest like i read here?
      I can't find the page that had the win rate of the classes, but I think it was the Mage that was easier, then the Rogue, then the Huntress. The Warrior is the easiest class.
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    • Ok thank you. Just died in my last run at depth 7 after beating tongu :D but now it will kinda easier with him. could it be that freeruner is stronger then assasin?

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    • Assassin is better in regular depths (50% extra damage for surprise attacks, have just beat the game with it) but especially for Tengu and Yog-Dzewa, Freerunner is better provided you're not starving. Tengu because you can get to him faster, and Yog-Dzewa to quickly find the eyeball before the fists get you.

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    • Sonoftion wrote:
      Ok thank you.
      Your welcome. (^_^)
      could it be that freeruner is stronger then assasin?
      It's kind of your opinion, but I would say so. You can take a look here and decide for yourself.
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    • Okay i will play some more games and decide then by the practise experience. Yesterday i just fail at Depth 24...just bc i was out of light. i was about one inch to the last depth. but i went in two alarm traps and an evil eye killed me, i didnt even saw this eye. So unlucky. I would had killed yog, because i had two honeypots and these bees are kinda OP. Well so its just about another try D:

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    • Great Help : Thanks .

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    • I now beat thegame with any sub class *o*

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    • Another pro tip with pihranas: if you're a huntress, you win. You throw a piece of food or a weapon to open the door, then boomerang them to death. It will take a while at earlier levels, but you'll have an extra invis pot (most powerful potion in the world with huntress, you can ranged-attack and not be seen :D ) and some mystery meat, plus the item and bragging rights. Plus, the pihrana XP drop is huge.

      (P.S.: if you throw your boomerang into a wall in the flooded vault, you deserve the loss.)

      Also, don't glyph your armor unless you have a way to take the glyph off (eg scroll of upgrade at higher levels). Some of them are really annoying (just got killed by my multiplicity glyph even though I was taking only 5ish damage per hit in dwarf halls T.T), and the extra defense really isn't worth it when your potential armor 30-0s you.


      Gladiator > Beserker! 

      -trf6

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    • Ultimatecub wrote:
      Assassin is better in regular depths (50% extra damage for surprise attacks, have just beat the game with it) but especially for Tengu and Yog-Dzewa, Freerunner is better provided you're not starving. Tengu because you can get to him faster, and Yog-Dzewa to quickly find the eyeball before the fists get you.

      The 50% damage bonus is for one hit. Unless you have a really, really, really upgraded spear, you won't be able to benefit that much from the boost. A normal weapon that does comparable would also be good, but - wait - you don't need extra damage if you have a weapon that good. Freerunner is invaluable in later stages, especially when fighting dwarf warlocks, scorpios, and evil eyes. Plus it helps so much against Tengu it's not even funny.

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    • I think Assassins are better. The extra damage is great. especially in the sewers, where pretty much everything is based off luck. It's also very easy to use. You just run behind a door, and do way more damage.

      Freerunner is good I suppose, but not as good as the Assassin. It's only good if you have a good wand, or a Boomerang from Heroes Remains.

      -DarthMimic-

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    • You can get 2 scrolls of wipeout from a single altar - by killing a second enemy worth experience while the buff is still active after getting your first scroll of wipeout.

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    • HaxorusGuy wrote:
      The 50% damage bonus is for one hit.

      There are strategies that allow for more than just one surprise attack.

      Unless you have a really, really, really upgraded spear, you won't be able to benefit that much from the boost. A normal weapon that does comparable would also be good, but - wait - you don't need extra damage if you have a weapon that good.

      You don't have to upgrade the weapon as much with the extra damage.

      Freerunner is invaluable in later stages, especially when fighting dwarf warlocks, scorpios, and evil eyes.

      Actually, the Freerunner is very useful against these enemies because they won't be able to attack as frequently when the Hero is approaching one of them. More strategies can be used to avoid one of their attacks like hiding behind a door or a wall to let one of them approach the Hero instead.

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    • Ive got a question - is huntress better in shattered?

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    • Hurrikale named Adam wrote:
      Ive got a question - is huntress better in shattered?

      Have to define 'better'.

      I have a youtube series on how to play her in Vanilla, that I believe still applies for Shattered. But more and more Shattered is a different, more advanced game. There are a lot more items and mechanics and touchups to the game.

      The Huntress is meant to be harder than the other classes, but with some of the items available in Shattered she can be really really powerful.

      Also to my knowledge the Dev of Shattered is going through the classes and reworking them all so that they are all cool and balanced. I am not up to date with Shattered dev though sorry.

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    • K. Thanks!

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    • @ Hurrikale named Adam:

      Hurrikale named Adam wrote:
      Ive got a question - is huntress better in shattered?

      That question is better off asked on the Shattered Pixel Dungeon page.

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    • Earth Root seed is useful in many boss fights that require man fighting.

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    • Actually, about yog-dzewa: I'd say that HE is the easiest in the game. All i wasted for the fight was 2 invis potions and 1 scroll of magic mapping. Strategy is just read the scroll, try to look for yog-dzewa. If a hand sees you, don't care until it gets close, then drink an invis potion. If you find yog-dzewa, hide in a corner so that you can hit him and the least amount of the larves are around you. You need those larves cuz THEY ACT LIKE A LIVING SHIELD. I played with assasin and didn't get hit ONCE. After killing the boss, drink another invis potion and go away. If a larve is blocking your way, just wait. Now, my only regret is that I didn't use the armor ability and I'm extremely curious now how jt looks, and I can't get that far in the game again :V

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    • >win the game with berserker warrior

      >"wow, I'm a veteran!"

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    • Jawer1337 wrote:
      Strategy is just read the scroll, try to look for yog-dzewa.

      Mind-vision is better.

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    • Hurrikale named Adam wrote:
      Jawer1337 wrote:
      Strategy is just read the scroll, try to look for yog-dzewa.
      Mind-vision is better.

      Yeah, probably.

      By the way, I made it that far to the game again, used the ability, didn't get impressed (xD) and tried to kill myself, which - Man, oh man - was hard. (Really, I had to spam the ability for the eye to kill me :V) Beaten the game with the mage now, too.

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    • I was playing earlier but idk if anyone knows this. And I don't mind sharing it. If you have a scroll of wipe out on a shop level and use it he dies and you can take everything for free :). Just found out about enraged knolls... sadness...

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    • It's intended for the Scroll of Wipe Out to slay the Shopkeeper and cause his items to become free.

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    • I've beaten Pixel Dungeon with every class (not sub-class). 20/24 badges unlocked.

      Can I call myself the

                 KING

      OF PIXEL DUNGEON

      (totally not ripped out from Markiplier, the

                     KING

      OF FIVE NIGHTS AT FREDDY'S)

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    • Jawer1337 wrote: 20/24 badges unlocked.

      Step up your game my friend

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    • Balorer wrote:

      Jawer1337 wrote: 20/24 badges unlocked.

      Step up your game my friend

      I just need the "All rings/wands identified" "All rings, wands, scrolls and potions identified." and "Donation" I think :v

      I won't get donation for sure, so let's say 20/23 k? xD

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    • A FANDOM user
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