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Upgrading: Weapon vs. armor

  • Which do you prioritize?

    Ever since I found a plate armor +3 on level 3 or so I dump almost all upgrade scrolls into armor, since it was the only way I ever reached lv 19. It does work out great in the beginning, since nothing can damage you, but on deeper levels I start not being able to damage anything in return, with the weak weapons I usually have. Balance never worked out for me and I never really tried investing much into a weapon since you find (or are able to use) better ones quite late and it seems like a waste to upgade an earlier one.

    I'm stumped. And I really cannot reach past 19.

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    • If you find plate, upgrade it to +5/6 and use Arcane Stylus to get metabolism. Then you can upgrade weapons :)

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    • What if I don't get metabolism? the chances are 1 in 6, right? And pretty much every other glyph is fairly dangerous.

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    • You will ;) If not, try to get potetnial(in my opinion it is 2nd, but also good).

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    • @BonJowi:

      We think alike.  =)


      @EvilProfesseur:

      You could wait 'til you've found 6 Arcane Styluses/Styli, then just cycle through them all 'til you get the one you want.  (Though I did get a run where the dungeon only generated 1 Arcane Stylus for that entire run, soo..yeahh.)

      Bounce (white) is actually a harmless glyph, but its usefulness is quite situational & depends on one's playstyle (basically for players inclined to ranged attacks).

      Affection's (pink) dangerous if you're reliant on melee attacks over ranged (again, depends on one's playstyle).

      Potential's (light blue) powerful, but you'll have to drink more Healing potions to compensate for the damage it also inflicts on you, like every 3 or so turns/attacks.

      The really dangerous ones are Multiplicity (beige) & Anti-Entropy (blue).  With Multiplicity, I've read players dying from this glyph.  Same with Anti-Entropy, except you might be fine if you take all your fights to rooms with water (basically this glyph is situational at best, since you won't always have depths with a lot of water in them).  And basically, doing that will just make you hungry more often, so it's pretty useless.

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    • So I take it you don't bother with upgrading your weapons too much? Or at least, not until level 16 or so. 

      Perhaps the dillema would look a bit different for a hero that is not a warrior, but frankly, I can never even reach the first boss with anyone else.

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    • Do not take care about weapon. Last time i killed Yog-Dzewa by sword +3. I was upgrading only armour and rings.

      Plate armor of metabolism +5 --- this is the future xD

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    • I just got killed using that exact armor by dm-300... which I usually trounced once I actually reached it. Sometimes I honestly don't know what I am doing wrong in this game : D.

      Any specific rings I should be on the lookout for? Ring of haste comes to mind, but I'm sure there is something else. 

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    • EvilProfesseur wrote:
      So I take it you don't bother with upgrading your weapons too much? Or at least, not until level 16 or so. 

      Perhaps the dillema would look a bit different for a hero that is not a warrior, but frankly, I can never even reach the first boss with anyone else.

      For the most part, no, I don't; at least not in the Sewer stage.  All I worry about in the Sewer stage is whether or not the weapons/armor I find are cursed/degraded.  I usually just trade up & equip stronger weapons that match my Strength level.  I learned to prioritize upgrading my armor over my weapon, for the very purpose of reaching & getting past Goo.

      IMO, it's better to be able to take plenty of damage, even if it means drawing out a fight & inflicting low damage; because it at least means your victory is assured.  If you prioritize upgrading your weapon, sure you'll be able to inflict lots of damage, but then enemies can dodge & parry your attacks (e.g.  Sewer Crabs), and then proceed to swiftly kill you due to low armor.

      As BonJowi stated here, it is easiest with the Warlock subclass.  So if you've already attained the Tome of Mastery from Tengu, I suggest switching over to the Warlock-Mage.  If you haven't already done so, I suggest you go with what I've previously stated above.

      As for beating Goo once you do reach it, go here, but in addition to the Earthroot seed, make sure you bring a Firebloom seed to plant on the door, so Goo can keep burning 'til you kill it.  It's the only 2 seeds you essentially need to defeat this guy.

      Hope that helps!  =)

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    • EvilProfesseur wrote:
      I just got killed using that exact armor by dm-300... which I usually trounced once I actually reached it. Sometimes I honestly don't know what I am doing wrong in this game : D.

      Any specific rings I should be on the lookout for? Ring of haste comes to mind, but I'm sure there is something else. 

      Hm... DM300 is the hardest boss in PD. I don't have any special tactics for him just wear armor and best weapon and try to defeat him :P He costs me the most number of heal potions - dont' forget about them.

      Ring of cleasing could be good, too.

      And remember, all mosters in pd can hit you by his strongest attack, so DM can kill you in 4 moves... Don't worry, valar morghulis xD

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    • EvilProfesseur wrote:
      I just got killed using that exact armor by dm-300... which I usually trounced once I actually reached it. Sometimes I honestly don't know what I am doing wrong in this game : D.

      Any specific rings I should be on the lookout for? Ring of haste comes to mind, but I'm sure there is something else. 

      A +5 Plate Armor of Metabolism should actually be enough for DM-300 (you can do fine with +4).  The armor isn't the problem; it's something else you did that got you killed.

      Not really.  I'd say Satiety & Evasion, but you don't even need those rings for DM-300 (however, you'll need them starting from Depth 16 onwards).

      Here, use the guide I posted on DM-300's article:  DM-300 Boss Guide (and make sure you read my follow-up comment).  I posted what you need to do to beat that thing.

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    • DM the hardest? No, not really. Just don't let him heal and move backwards every second move so you don't get hurt by the gas. I just killed him with knuckleduster +3 and plate armor +3... without using a single healing potion. Sure, a bit lucky, but even a bad case should not consume more than 2-3 potions?

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    • DM is rather the hardest. Your situation is, as you said, a bit lucky. DM has 200hp and nice armor, also causes 4 damage from gas. Only fighting him face to face have sense(it is fast and you do not have to spend time on tactics and shoting him from wands etc.

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    • Ring of haste is by far the best ring.  Evasion a distant second, with ring of thorns and haggler, being the only other ones that are decent.  The rest are not very useful.

      If you find a ring of haste, upgrade it to +5 and you can kite every enemy in the game.

      Combine that with +3 knuckles, +3 plate (or higher), and you are a juggernaut.

      Evasion is useful in the demon halls, for avoiding all those pesky ranged attacks.

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    • I prefer to upgrade whatever when it's really necessary. Usually, of course, I spend my SoU on armor -- but only on a Plate which is already somewhat upgraded (at least +1). It really upsets me when I spent all my scrolls on a generic (if not cursed) Plate armor and then find one on deeper levels -- already upgraded :(  So, now I don't hurry using my SoU. I had a game where I firstly used SoU in Mining caves. 

      I believe it's useless to upgrade Plate armor higher than +4/+5. No, of course higher level does take more damage, but practically, for me, it's just a waste of SoU.

      As for weapons, they are frustrating in terms of upgrading. Never upgrade generic under tier-4 stuff or you will find +2 Warhammer next depth :) (the last part is a joke, of course)

      I have rather different problem. On deeper depths (Dwarf city -- Demon Pits) I don't know what to upgrade. I usually have 2-3 SoU in my inventory and no idea what's else to upgrade in hope of finding a useful ring/wand. 

      Do you spend all your SoU immediately on your main equipment (armor, weapon -- but already well upgraded so there is no real need in more upgrading) or wait until you find something worth upgrading? 

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    • Guy, to defeat DM-300, you must have very high luck. Strong armor/weapon, 4-5 healing potion and a purification potion ( if possible )

      First, when reaching 15th floor, at the door, throw a seed of earthroot, step on it and drink a purification potion, then smack the hell out of him...

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    • You only need a +4 scale or +3 plate at most, seriously.  Bosses can be killed with seed of earthroot, and a lot of mobs just ignore armor.  Spend the rest on a good weapon and rings.

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    • When I first started to play, I used to give a bunch of upgrades to my armor. Now I prefer the weapons. I have beaten the game with:

      • Mail armor +2 - Huntress
      • Mail armor +1 - Mage. So you may think "well, ranged characters don't really need armor"
      • I also won with Rogue using a Leather +3, thats 10 protection for a melee. So yea, that reinforced my idea and playstyle of Weapon > Armor
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    • I have just finished the game (to Happy End) with +3 plate and +9 warhammer. It was a bit low on armor (I kept chugging potions and eventually I had just one left), but still perfectly viable. Just keep using earthroot seed in boss battles.

      The thing about armor is, you don't really need it that much past the Dwarven king, as it doesn't protect neither from burning fist's attack and eye's beam.

      Arcane stylus - never ever touch this thing. Most of glyphs are harmful, especially multiplicity, potential and anti-entropy. And believe me - being stuck with +6 plate of multiplicity which causes you to drink one or two health potions on EVERY SINGLE DAMN FIGHT is not fun.

      Generally my safe zone is on +4 plate or +5 scale mail and everything else goes to other stuff.

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    • KRalike wrote:
      I prefer to upgrade whatever when it's really necessary. Usually, of course, I spend my SoU on armor -- but only on a Plate which is already somewhat upgraded (at least +1). It really upsets me when I spent all my scrolls on a generic (if not cursed) Plate armor and then find one on deeper levels -- already upgraded :(  So, now I don't hurry using my SoU. I had a game where I firstly used SoU in Mining caves. 

      I believe it's useless to upgrade Plate armor higher than +4/+5. No, of course higher level does take more damage, but practically, for me, it's just a waste of SoU.

      As for weapons, they are frustrating in terms of upgrading. Never upgrade generic under tier-4 stuff or you will find +2 Warhammer next depth :) (the last part is a joke, of course)

      I have rather different problem. On deeper depths (Dwarf city -- Demon Pits) I don't know what to upgrade. I usually have 2-3 SoU in my inventory and no idea what's else to upgrade in hope of finding a useful ring/wand. 

      Do you spend all your SoU immediately on your main equipment (armor, weapon -- but already well upgraded so there is no real need in more upgrading) or wait until you find something worth upgrading? 

      If you upgrade your first plate armor, upgrade it immediately, and if you find an other one just find the troll blacksmith and reforge them into one. Problem solved.

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    • STOP!!!

      [eh-hem] Sorry, i've read so many controversal and contradicting statements in this thread thought I was going to vomit.

      I have played many-a-game of Pixel Dungeon and finally started to make consistent far progress in the game during runs a long time ago with one simple change in tactics I was using.

      I had always thought that tough armor would make you invincible through my first experiences in the sewers. If i got an upgraded Scale or Plate armor during the first stage, enemies would amost always hit for 0 damage! Then I could just beat them to death with whatever weapon I had, and it didn't matter how many turns it took. I would dump all upgrade scrolls into my armor. With highly upgraded armor, such as scale armor +8, I would survive anything! However, this is true only until you reach the Dwarven Metropolis. Enemeis begin to ignore your armor with magical attacks and are tougher, requiring stronger weapons to even land a hit, otherwise they just evade or dodge and take forever to kill.

      I soon realized, with a highly upgraded weapon, you could smash everything with few hits, not giving them a chance to retaliate and cause damage, and not need strong armor at all!

      My equipment tactic for my Pixel Dungeon runs now is to hold my upgrade scrolls until i have at least a base level (+0) tier-4 or greater melee weapon (that is, battle axe, longsword, glaive, warhammer) and dump my upgrade scrolls into them until they are +5 or +6, then I use a scroll of weapon upgrade to make a final +6 or +7 enchantment upgrade. with this, Enemies are easily hit and defeated before they can cause any serious damage. By now anyway, you should have at least mail or scale armor to absorb some damage. After scale or plate armor is found, the remaining upgrade scrolls can be used on them. By the Dwarven King, I usually have my +6 or +7 enchanted weapon, and a +4 to +6 scale or plate armor, depending on what I've found during the game. I find this to be plenty to defeat him and carry on to the Demon Halls to defeat Yog-Dzewa.

      I do not, However, upgrade the first decent weapon or armor I've found. I try to drag on the game for as long as possible before choosing what my final weapon or armor will be. There are few thing more disappointing than dropping 5 scrolls of upgrade into a longsword +0 only to find a glaive +3 sitting in the next room. Generally, I will choose a weapon right before Tengu, and armor right before the DM-300.

      As for glyphs, I prefer to wait until I have reached the Dwarven King to start using my arcane styli. That way I know there will be limited to no opportunites to upgrade my armor any further. My glyph of choice is viscosity. A large amount of bulk damage is then turned into small damage over time, giving plenty of time to react, such as to use a healing potion. Metabolism is my second favorite as a damage source heals you a percentage of the time in exchage for starving you faster. Thridly (if thats a word), I prefer Multiplicity. I mean, who wouldn't love a clone of themself to come to their own rescue in a time of need? (if only it didn't cause so much freakin DAMAGE when it proc'ed hehe)

      Generally, using this mentality, I can hit "New Game" with ANY class and make it to the end 9/10 times even considering the randomness of item generation. I hope this information will help enlighten both veterans and newcomers of PD alike.

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    • I rarely have a successful game if I don't have a good weapon by level the time I get to past level 10. If you can't kill quickly against the bats, brutes and poisonous cave spiders you might make it past DM-300 boss but you won't go far. Levels 11-15 are the main place you build up your surplus of healing potions. If you don't have a decent weapon vs Monks, Fire Elementals and Dwarf mages you're better off equiping your best items and dying on a low level where you can benefit from hero's remains.

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    • KRalike wrote:
      It really upsets me when I spent all my scrolls on a generic (if not cursed) Plate armor and then find one on deeper levels -- already upgraded :(

      I've had this literally happen to me in my latest successful base Warrior run.  Had a base-level Plate Armor that I upgraded to +4 (now +6), then about 2-3 depths later, I found a +3 Plate Armor.  ╬(-_-)

      I was so upset that I exited the game & didn't play until the next day.



      It seems that the more-recent posters on this thread have lost sight of the original inquiry of this thread - Which do you prioritize?  (Not, "Which do you invest all of your Upgrade scrolls into?")

      In the early stages, you definitely need to prioritize upgrading armor first for survivability, but only as much as you need.  If you've found a decent weapon (no lower than Tier-4, unless you found an already-upgraded Tier-3, but that's already stretching it), you can start upgrading it as early as Depth 7, if you want.

      I've detailed on this post the amount of armor you need for each boss, so people can upgrade their items accordingly.

      But by Depth 15, your weapon (whatever Tier it may be, except Tier-2 & most of Tier-1) should be dealing an average of 20 Damage, so you can get past DM-300. (It even says that in the Tips/The Fight section on DM-300's page!)

      To spell that out for those who are too lazy to check the upgrade tables of each weapon, here's the upgrade values you need each (viable) weapon to be for DM-300:

      •  +6 Wand of Firebolt
      •  +1 Glaive  (You're not strong enough for a +1 at Depth 15, but TBH, if you've found a Glaive, you've probably upgraded it a lot already.)
      •  +1/+2 War Hammer  (" ↑ ")
      •  +3 Longsword
      •  +3/+4 Battle Axe
      •  +5/+6 Sword  (Only if this was already upgraded halfway when you found it.)
      •  +6/+7 Mace  (" ↑ ".  I don't need to go any lower than Tier-3, cause no one's really gonna waste 6-7 Upgrade scrolls on a lower-tiered weapon, unless they were extremely desperate, or were trying some sort of personal challenge for kicks & giggles.  Speaking of kicks & giggles, here's one more..)
      •  +7 Knuckleduster

      And for Tengu, you'd need to be dealing an average of 15 Damage - basically, close to the amount of damage that each boss is dealing towards you.

      In reality, there are many runs when you can split your Upgrade scrolls evenly between your weapon & armor (both +6).  And on the really lucky runs, your weapon, armor, or both, will have already been upgraded when you find it, allowing you to use your extra Upgrade scrolls on your rings, or wands even (obviously except for Battlemage & Sniper whose weapon upgrade priority isn't melee, but ranged, so excess scrolls would go to rings & melee weapons instead).  I say '+6' because the max amount of Upgrade scrolls you can get in a given run is 13 (perfect run); with more normal runs giving you around 10-12 Upgrade scrolls.  Just adapt/prioritize accordingly to the amount of scrolls you receive.

      I hope this settles the debate & puts it to rest.

      (Seriously; the answer is in the weapon damage tables & boss/enemy infoboxes - please use them; they're there at your disposal.)

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    • 178.36.254.158 wrote:
      […] being stuck with +6 plate of multiplicity,which causes you to drink one or two health potions on EVERY SINGLE DAMN FIGHT,is not fun.

      […]

      Fully agree.I was once killed because of +8 scale armor of multiplicity!

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    • I can't take anyone seriously that says get armor enchantments. They are ALL Trash with downsides that limit, annoy, or downright CRIPPLE you.


      That said, yeah. Upgrading armor more than your weapon is a smarter choice, but there is one really good catch.

      Enemies that berserk, such as the gnoll berserker or warrior or whatever. Your lol damage will get him to berserking range and then a strong attack can still break through your armor - maybe even quite badly.. or enemies with high armor\HP. Some of them ignore your armor (Skeletons death explosion does, maybe evil eyes too? Not sure)

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    • 109.156.183.217 wrote:
      I can't take anyone seriously that says get armor enchantments. They are ALL Trash with downsides that limit, annoy, or downright CRIPPLE you.

      Already replied to this issue, there.

      Enemies that berserk, such as the gnoll berserker or warrior or whatever. Your lol damage will get him to berserking range and then a strong attack can still break through your armor - maybe even quite badly.. or enemies with high armor\HP.

      An easy solution to that would be to kite them (preferrably to a door) once they've entered the Enraged threshold; their buff will be reduced to nothing by the 100% Surprise Attack amp you get from striking them as they open the door.  Hmh : j

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    • Hello. I've gotten the Amulet of Yendor 15 times and ascended (fought my way to the surface) twice. I have beaten the game with all classes.

      The plus of your weapon and armor matter more than enchantments on your weapon and armor. Using a stylus to upgrade your armor is a terrible strategy, most of the enhancements are actually more like curses. Anyone who says "You just need more potions of healing" with that type of armor is a moron. Potions of healing are like extra lives, you NEVER want to use one unless absolutely neccesary. Unless you have 4 or 5 stylus, you will actually be cursing your armor. If your armor is above plus 3, you can use a stylus and if it's something bad, just upgrade your armor again and you have a 60% chance of it reverting back to normal. It's not likely you will find 4 or 5 styluses in the game, I usually find 2 or 3 and just sell them all.

      Armor is more important than weapon in general, the weapon enhancement becomes more important (as some noted) in the later game. Spiders can poison you if they hang around long enough, you want to bash them before this happens. Monks disarm you, so you want to smash them quickly as well. Warlocks shoot death rays and armor can't stop it. You need big meaty hits vs. bosses and remember your enhancements on weapons are also "to hit" . Very important on bosses. People are complaining about the DM because you need a more upgraded weapon to fight him. Armor doesn't help as much because he's gassing you and he has good armor. You need a meaty weapon by then. Generally you don't want to upgrade a weapon or armor that you won't beat the game with. You want to save your scrolls of upgrade for the following weapons: Longsword, BattleAxe, Warhammer, or Glaive. Any of these is fine to beat the game with and if you can avoid upgrading any weapons until you find one of these. If you find a better weapon later, sell it and continue upgrading the weapon until it's +5. +5 is fine to beat the game.

      DON'T hold out for plate male with scrolls of upgrade. Scale mail is just fine to beat the game with. Scale Mail +7 is fine. I've beaten most of my games with scale mail, and it's more common than plate mail, meaing you have a better chance at using the blacksmith on it. There are only 5 types of armor, when completing the ghost quest you should ALMOST ALWAYS chose the armor. You have a 2/5 chance of getting plate mail or scale mail which is very important. If you talk to the ghost and you already have upgraded chainmail or scale or plate, that's the only instance I would consider opting for the weapon. 

      I recently beat the game with a normal sword (not longsword) +7, the reason I went with it was because when I found it it's plus was already at +3, and I already had another normal sword. In this way I was able to use my scrolls of upgrade more agressively on armor (Scale mail +8) and upgrade my ring of evasion (to +4). That game was a breeze.

      In general, you should upgrade armor first and weapon second, and upgrade a top level weapon or armor before anything else. Some people like to save their scrolls for too long. This can be stupid. If you step on a fire trap: goodbye scrolls. I love getting the scroll case above all other bags for this reason. You can also drop your scrolls at the stairs when you enter a new level and explore the level without them (keeping them safe). This is time consuming but it can be game winning. (be careful it's not a level where thieves operate). 

      Sometimes you may be forced to use scrolls of upgrade early to beat goo (say to get chainmail to plus 2 so you can wear it). 

      People also tend to think you need to have the exact required strength to use a weapon or armor. THis is false. You need to be just within one point of it. Using it slows you a bit, increases food consumption a bit, and increases your miss chance a bit, but it's usually worth it. If I have normal leather and scale mail +2 and my strength is 12, you can bet your ass I'm going to put on the scale mail even though I'm still one point away from the strength requirement for the scale mail. Figure this factor in when deciding to use scrolls of upgrade.

      If you are in a position where your scrolls are safe and you are doing great against monsters DON'T USE SCROLLS OF UPGRADE. You should save them for when you find more powerful items. You are under no pressure to use them yet, and the more stuff you discover the more useful your scrolls of upgrade are going to be. 

      If you are losing 1/5 of your health every time you fight an enemy and have scolls of upgrade saved, you are playing the game wrong, losing your potions of healing, and you're going to fail. The goal is to get in a situation where you are beating the monsters with little or no hp loss, so you can save your dew vial and potions of healing for the final boss. Using evasive tactics on monsters to explore the dungeon (ring of shadows, wands) so that you can find great weapons to upgrade is a workable strategy if you haven't found scale or one of the weapons I mentioned.

      Hope this helped!

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    • Weapon is better to upgrade than armor because when I had a +13 Plate Armor I was still taking a lot of damage.

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    • SuperSaiyan99 wrote:
      Weapon is better to upgrade than armor because when I had a +13 Plate Armor I was still taking a lot of damage.

      Nice armor! But I guess you already know it's a simplistic logic? ;)

      I prefer weapon on armor, because I think I could finish the game with a cloth armor +0, but not with a dagger +0. (Altough... it could be a nice challenge? :D)  It's what you show here: the "all in armor" is not really working, as you will still take damage: poison, fire, beholder, big hits... You need to make damage, so you need a decent weapon or wand. (And an decent armor helps too.)

      Anyway, a good armor can be really helpful. And it's a very good point of the game: any item can be nice! If you upgrade more armor than weapon, it's ok. If you upgrade only weapon or wand, it's ok. If you upgrade only rings, it's ok. There is really different wining strategies, so the game is fun!


      SuperSaiyan99> And... did you get the amulet with your Plate +13? It would be nice... ;)

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    • Chouia wrote:

      SuperSaiyan99> And... did you get the amulet with your Plate +13? It would be nice... ;)

      Yes, but it was a rough fight with a weak weapon against Yog-Dzewa.

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    • EvilProfesseur wrote:
      Which do you prioritize?

      Ever since I found a plate armor +3 on level 3 or so I dump almost all upgrade scrolls into armor, since it was the only way I ever reached lv 19. It does work out great in the beginning, since nothing can damage you, but on deeper levels I start not being able to damage anything in return, with the weak weapons I usually have. Balance never worked out for me and I never really tried investing much into a weapon since you find (or are able to use) better ones quite late and it seems like a waste to upgade an earlier one.

      I'm stumped. And I really cannot reach past 19.

      look i just read all this discussion and found out many stuff that i did not knew yet,some stuff that makes absolutly no sense so i decided to put my experience in as i have beaten the game only a few times (and i mean few not more than 12 times) so i will say the strategy i use for most ocasions

      (i will mostly priorize armor exept for a few classes)

      warrior:

      i will focus in mlee combat (for real mr obvious?)

      gladiator:

      as soon as i get a plate+1 or a scale + 2 upgrade it until plate+6 scale+7 use your weightstone in a battle axe or war hammer (i even rather battle axe than glaive) for accuracy then put all you get into weapon

      then focus on weapons solely(i do not upgrade rings or wands with the gladiator at all)

      berzerker:

      mostly the same as gladiator but i put one more SoU in the armor and swich the wightstone for speed and use a longsword or glaive and you should be just fine

      (of course 'i go a litle bit crazy some times and go a little bit outta control with my rhimes'(EMNEM words)you can see a pic of my last compuer run down there)

      mage:

      this oscilles a lot depending on witch subclass i take

      battlemage:

      plate+3 or scale+4 will do fine put all you've got on a decent battle wand such as firebolt/lighting/avalanche and obviouslly equip your wand as mlee but most of your damage will come from the spell of the wand

      warlock:

      actually i do not spend anything on wands at all i only put the same thing as beszerker onto this

      (for rings,i will only upgrade a ring of power if i find one)

      rougue(finally i will speak about the real class of this game):

      i do not use assassin much so there may be flaws

      freerunner(i use this the most):

      i usually get a plate armor +4 or scale +5 and use a hit-and-run style for most fights(exept bosses that all are easily beaten with a seed of earthroot)then put all on a measly knucleduster or mace with weightstone for speed then we're good to go of course when using the freerunner you should farm drops a lot as it will be far easier to kill those flies while chasing down those thieves easily just be allways non-starving and you're good to run

      (a ring of haste/evasion really shines here the pic down there shows it)

      assassin(as i said i am not really experienced with this beast):

      this class does much like freerunner for me but you will need a one-hit-one-kill weapon like a galive or a longsword with an speed weightstone to make this shine or something a paralisis weapon or keep luring enemies into doors will make good use of this class ,hit sleeping enemies with an projectile weapon will also be a great asset here

      (i guess that a ring of shadows does really great with this)

      huntress(i dont really like using this as they hp is too low for begining but after you pass floor 10 or something,boy this lady shines):

      sniper:

      best for her as sniper is to upgrade the boomerang a lot with an decent armor for this weak-starting-health melee weapons will not shine that much here i would even ignore them most times

      (not much from wands or rings here you see)

      warden:

      a good mlee weapon and +6 plate will do fine of course a ring of herbalism+wand of regrowth(and a wand of firebolt to kill enimies from afar)will ork out like miracles here the barkskin is a GREAT asset for her despite her low health (to help before the goo)     i will prefer a glaive with speed wightstone here if you find a wand of regrowth or ring of herbalism (or both)take'em +3

      well i guess that's,it i hope it helps

      note that these pics are both from my emulated computer not cellphone and both caught the amulet of yendor it was freerunner(evasion+8)and berzerker(scale+11) as you can see are the easiest way to get rid of those baddies

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    • oh hell seems like the pics did not got in sigh what a drag well regardless those are my tips for you

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    • I haven't beaten PD yet, out of like 100+ games, but today I made it to level 19 with a Warlock. I had a +9 plate armor, and a +2 vampiric spear. I thought the armor would make me damn near invincible but fire elementals, golems and monk eventually got me. Well what actually got me was the glyph of stench on my +9 plate. Died from the poison gas.

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    • A Fandom user
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