Rogue is one of the classes available in the Hero selection menu.
- Rogues start with a Ring of Shadows+1.
- Rogues identify a type of ring on equipping it.
- Rogues are proficient with light armor, dodging better while wearing one.
- Rogues are proficient in detecting hidden doors and traps.
- Rogues can go without food longer.
- Scrolls of Magic Mapping are identified from the beginning.
- Rogues start with a Dagger.
- Rogues start with 8 darts.
- Rogues are able to equip missile weapons as melee weapons.
- Rogues gain a dodge bonus for each point of strength beyond what is required to wear a piece of armor (
dodgeBonus = strength - armorCurrentRequiredStrength = strength - armorBaseRequiredStrength + armorLevel).
- Main article: Rogue Mechanisms
The Freerunner can move almost twice as fast as most of the monsters. When he is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving.
- When perk’s conditions are met (the Rogue must not be using an armor with a requirement higher than their strength, and must not be starving), Freerunner’s speed for some actions is multiplied by 1.6:
- walking speed,
- swap with mirror image speed,
- armor equip/unequip speed.
- Doubled dodge while running (when unencumbered & not starving)
- Main article: Freerunner Mechanisms
When performing a surprise attack, the Assassin inflicts additional damage to his target.
- Assassin’s surprise attack deals statistically ≈50 % more damage.
- Main article: Assassin Mechanisms
Freerunner vs. Assassin
If you choose Freerunner, you will be able to reposition yourself, outrun enemies you don’t want to fight (very useful in later levels), reach ranged enemies quickly, so they don’t hit you too much, escape spreading gases & fire, chase thieves, and kite easily, especially if you have a fast hitting weapon, or a ring of haste.
The extra mobility is really useful in general, allowing you to initiate, or escape, many situations.
If you choose Assassin, you will need to constantly guide enemies behind doors, to perform Surprise Attacks, in order to get the sub-class benefit; which is a 50 % damage amplifier, only on that single hit.
You could also get surprise attacks by hitting a sleeping enemy; it is possible to approach one without waking it up, if you upgrade your Ring of Shadows enough.
Attacking stunned enemies also counts as a surprise attack, so it’s good if you have a Stunning enchanted weapon, or use Curare Darts as melee weapon, but meleeing with Curare Darts is very inefficient, as doing so consumes one dart per hit.
In general, it can be tedious, or hard (unless having the right equipment), to constantly look for Surprise Attacks, but with a nice weapon, the extra damage can be big.
After defeating the 4th boss (King of Dwarves), the Hero will be rewarded with the Armor kit.
The armor kit allows the Hero to modify one of his armor into class-specific armor, that has a special ability.
Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb" (though no real explosives are used): he blinds enemies who could see him and jumps aside.
Smoke bomb is the special ability for Rogues.
It is a teleport that can be cast anywhere in line of sight, and can be used to travel past enemies.
- If playing as an Assassin, lure enemies into doorways and strike, to deal high amounts of damage.
- The Rogue class is able to wield missile weapons as melee weapons; use this in combination with the Curare Dart to inflict the Paralyzed debuff to bosses 100 % of the time.
NOTE: Using missile weapons as melee will also decrease their quantity (except the Boomerang).
|0.3.4||ADDED to the game|
|0.4||Changed: Rogues start with 12 Darts|
|0.5.3||Changed: Rogue's perks have been changed a little|
|1.7.0||Added: [Freerunner] Doubled Dodge while running|