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All characters are generated based on a basic template. Character bonuses only modify this template, expanding starting kits and applying some changes to starting stats and their growth rates.

All stat growth bonuses are applied without taking first level into account, so even if it is said that Warrior receives bonus strength on every 10th level, actually his strength is increased only on levels 11, 21 and 31.

All of the percentile increases listed here are additive, so when a character is said to get +1% to an attribute, it actually means that this attribute will grow from 110% to 111%, not to 111,1%.

Template[]

Starting equipment[]

  • backpack
  • key ring
  • ration of food x1
  • waterskin (5/5)
  • oil lamp

Character stats[]

  • 25 HP (+2 per level and +2 per potion of Strength, Warrior has more and Acolyte less)
  • 10 strength (Warrior has more and Acolyte less)
  • 10 accuracy (+1 per level, Acolyte has more and Scholar less)
  • 5 dexterity (+1 per level, Brigand has more and Warrior less)
  • 15 magic power (formerly magic skill, +1 per level, Scholar has more and Brigand less)
  • 100% attunement (formerly willpower, Scholar has more and Brigand less)
  • 100% perception (Acolyte has more and Scholar less)
  • 100% stealth (Brigand has more and Warrior less)

Warrior[]

Description[]

  • This heir of once noble and famous bloodline seeks glory and fortune is an expert in using heavy equipment. Bonus strength allows him to use stronger weapons and armors much earlier and to use even heaviest of them without any significant penalties.
  • Besides, increased amount of health gives him increased survivability. Many debuffs are applied depending on maximum amount of health (vs damage dealt). Health regeneration rate is not increased though, so warrior usually requires longer rest to fully recover from last combat.
  • But his main disadvantage is his low dexterity and stealth, which makes warrior quite vulnerable to magical assault. All of these gimmicks make him somewhat reliant on additional sources of food, healing and magical resistance than other classes.

Starting equipment[]

  • short sword
  • round shield
  • studded armor
  • armorer's kit (3/3)

Character stats[]

  • +1 strength (+1 per every 10 levels)
  • +5 health (+1 per every 3 levels and +1 per every potion of Strength)
  • -5 dexterity (-1 per every 3 levels)
  • -25% stealth

Scholar[]

Description[]

  • This wise man spent all his life on acquisition of knowledge. Years in dusty and dimly lit libraries took his toll on his senses and certainly did nothing to improve his combat skills. However, his willpower and wisdom is everything he needs to retrieve the Amulet.
  • These years did, however, grant him much clearer understanding of the natural processes and mystical arts. Combat wands in his hands are much more accurate and his knowledge of the oldest meditation practices allows him to recharge wands in his inventory much faster than usual.
  • All in all, scholar has to rely on wands to succeed, but thankfully that's the area in which he specializes. He is not as effective in melee (and especially in ranged) combat, though, and he better always be prepared for unexpected traps and sudden ambushes.

Starting equipment[]

  • quarterstaff
  • wand of Magic Missile (2/2)
  • mystic robe
  • scroll of Raise Dead x1
  • arcane battery (3/3)

Character stats[]

  • +10% attunement (+1% per every 2 levels)
  • +5 magic power (+1 per every 3 levels)
  • -5 accuracy (-1 per every 3 levels)
  • -25% perception

Brigand[]

Description[]

  • Child of the streets, Brigand heard a lots of stories about the Dungeon. Bad stories. The kind of stories with which old hags scare their grandchildren. He'd never come near this place by his own volition. However, sometimes we have to choose between two evils...
  • Brigand is a ruthless and efficient combatant. Why try to take your foes head-on if you can lure them into an ambush or even kill them in their sleep? He excels in stealth and evasion, but that forces him to rely on equipment which doesn't negate these qualities.
  • However, brigand is a simple man, and simple minds are often scared of the unknown. And what is less knowable than mystical arts? Brigand despises all magic-users, an even if he is willing to use their tools from time to time, he is hardly effective at that.

Starting equipment[]

  • dagger
  • throwing knives x10
  • rogue garb
  • ring of Shadows +0
  • whetstone (3/3)

Character stats[]

  • +10% stealth (+1% per every 2 levels)
  • +5 dexterity (+1 per every 3 levels)
  • -5 magic power (-1 per every 3 levels)
  • -25% attunement

Acolyte[]

Description[]

  • From the very childhood, Acolyte was often visited by divine insights and felt things which were to happen. However, as the time went, these visions started to become dark and menacing, tainted by the evil which lurks downs there in the Dungeon. Whatever it is, it must be stopped.
  • However, the price for such keen intuition was harsh - weak and sickly, Acolyte only barely managed to survive her birth. Her strength is lower than usual, and her health grows much slower than normal. She is not incapable of melee combat, but she is more vulnerable than most.
  • Combination of physical and spiritual training allow her to keep her aim true even in the toughest situations. Improved accuracy means that her ranged attacks are more effective, and that she can rely on combo attacks for extended periods of time.

Starting equipment[]

  • sling
  • bullets x30
  • elven cloak
  • Empty bottles x3
  • crafting kit (3/3)

Character stats[]

  • +10% perception (+1% per every 2 levels)
  • +5 accuracy (+1 per every 3 levels)
  • -5 health (-1 per every 3 levels and -1 per potion of Strength)
  • -1 strength
  • 1 bonus magic power on every 6th level.

Comparative tables[]

Starting stats[]

Note that both bonuses and penalties from any worn equipment have not been taken into account in any of the tables below, and as these stats refer to naked heroes equipping nothing, the normally clothed heroes with items equipped will be having better or worse specific stats, that will be different depending on the specific items equipped and the bonuses and penalties that those will be applying.

Acolyte Brigand Scholar Warrior
Health1 16 25 25 30
Strength 9 10 10 11
Accuracy 14 10 5 10
Dexterity 10 10 5 0
Magic Power2 10 10 20 15
Attunement 100% 75% 110% 100%
Perception 110% 100% 75% 100%
Stealth 100% 110% 100% 75%

Scaling of stats[]

Acolyte[]

Strength and Magic Power get increased by +1 point only after drinking a potion of Strength and not by levelling up, so they were omitted from the table. Attunement and Stealth have 100% as their permanent values and they are not affected by levelling up at all, so they were omitted from the table as well.

L2 L3 L4 L5 L6 L7 L8 L9 L10 L11
Health1 18 20 22 24 26 27 29 31 33 35
Accuracy 15 16 18 19 20 22 23 24 26 27
Dexterity 11 12 13 14 15 16 17 18 19 20
Perception 110% 111% 111% 112% 112% 113% 113% 114% 114% 115%

Brigand[]

Strength and Magic Power get increased by +1 point only after drinking a potion of Strength and not by levelling up, so they were omitted from the table. Perception has 100% and Attunement has 75% as their permanent values and they are not affected by levelling up at all, so they were omitted from the table as well.

L2 L3 L4 L5 L6 L7 L8 L9 L10 L11
Health1 27 29 31 33 35 37 39 41 43 45
Accuracy 11 12 13 14 15 16 17 18 19 20
Dexterity 11 12 14 15 16 17 19 20 22 23
Stealth 110% 111% 111% 112% 112% 113% 113% 114% 114% 115%

Scholar[]

Strength gets increased by +1 point only after drinking a potion of Strength and not by levelling up, so it was omitted from the table. Stealth has 100% and Perception has 75% as their permanent values and they are not affected by levelling up at all, so they were omitted from the table as well.

L2 L3 L4 L5 L6 L7 L8 L9 L10 L11
Health1 27 29 31 33 35 37 39 41 43 45
Accuracy 6 7 7 8 8 9 9 10 10 11
Dexterity 6 7 8 9 10 11 12 13 14 15
Magic Power 20 20 21 21 21 22 22 22 23 23
Attunement 110% 111% 111% 112% 112% 113% 113% 114% 114% 115%

Warrior[]

Strength and Magic Power get increased by +1 point only after drinking a potion of Strength and not by levelling up, so they were omitted from the table. Attunement and Perception have 100% and Stealth has 75% as their permanent values and they are not affected by levelling up at all, so they were omitted from the table as well.

L2 L3 L4 L5 L6 L7 L8 L9 L10 L11
Health1 32 34 36 38 40 43 45 47 49 51
Accuracy 11 12 13 14 15 16 17 18 19 20
Dexterity 1 2 2 3 4 4 5 6 6 7

1 Heroes will gain also +2 max HP every time they drink a potion of Strength or eat a Wyrmflower herb (with the potion the Warrior a bit more and the Acolyte a bit less, for details see above).

2 Although the Magic Power stat is unaffected by levelling up for all classes apart from the Scholar, all heroes will be gaining 1 point of Magic Power each time they drink a potion of Strength, so if they keep finding all potions of Strength, their Magic Power will be getting increased by +2 after completing each game chapter and drinking the potions, and it will end up having been increased up to +10 by the time they reach Yog-Dzewa (or even to higher degree if extra potions of Strength have spawned in the run). As the Scholar gains Magic Power also by levelling up every 3 levels, and by the time they reach Yog-Dzewa heroes are usually between 27-29 level, he will be having between 8 and 9 additional points of Magic Power as well.

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