The most notable change is the capacity of the Vial, which is increased from 10 drops to 100 drops. Late in the game, this capacity can be increased again to 300.
Powerful new functions rest in the menu of the Vial, and the player must even choose one of two ways to utilize this tool. Either choice will result in very different outcomes for every game.
Another change is that dew drops go directly into the Vial until it is full. Dew will not heal your character upon pickup until the Vial is full or has been removed from your inventory.
The Dew Vial is always found on Floor 1.
Throwing your Dew Vial into a Well of Health in Sprouted will add 50 drops to your total amount.
The Dew Vial - Functions Edit
This function is available when you have at least 3 drops in the Vial.
This consumes 3 drops, and heals you for the equivalent amount of HP that consuming 3 drops would for the current stage you are in. For example, while in the Sewers this would be 3 HP, while in the Prison this would be 6 HP, and so on.
This function is available when you have at least 10 drops in the Vial.
This consumes 10 drops, and fully heals your character, completely filling the HP bar.
This function is available when you have at least 30 drops in the Vial.
This consumes 10 drops, and grants Haste and Invisibility. This form of Haste applies to both movement speed and attack speed, so it is very powerful.
After the final Dew Vial upgrade, Splash will also grant long-lasting Levitation.
This function is available when you have 100 (or more) drops in the Vial.
Bless is the real game-changer. It allows you to upgrade gear - up to a point - without using scrolls.
There is a cap on how high you can Bless any weapons or armor, and it depends on the deepest floor you have reached. The formula for the upgrade cap is 5 + (deepest depth ÷ 3), and Mages get a +1 bonus. For example, if you have reached Floor 12, you can Bless your gear up to +9 (+10 for Mages) - the equation for that example is , 5 + (12 ÷ 3) = 9 (10 from Mage bonus).
Until the endgame, the maximum you can Bless any weapons or armor up to is +13 (+14 for Mages), which is only achievable after reaching Depth 24. Upon reaching Depth 35 (where you will fight Shadow Yog), it is possible to Bless your weapons and armor up to +16 (+17 for Mages), even if they are not reinforced with Adamantite.
Blessing allows players to upgrade multiple weapons and armor at once, to a much higher degree than they would otherwise be able to. And, since dew is renewable, there is no need to limit upgrades to only endgame gear. It is practical and necessary to upgrade interim gear via Blessings, in order to survive.
Blessing also allows players to save their Scrolls of Upgrade for reinforced, endgame gear.
Blessing will never erase a weapon enchantment or armor glyph.
The Tinkerer, and a Choice EditThe Tinkerer is an NPC who is always looking for a Toadstool. You meet him three times in the dungeon, but for the purposes of this page, we are only interested in two of them: Floor 2, and Floor 32.
On Floor 32, he will upgrade your Vial so that it will hold up to 300 drops, and when you Splash, you will get Levitation in addition to Invisibility and Haste. This is useful, but far more important is the choice he will give you on Floor 2.
When you give him the Toadstool on Floor 2, you will be offered a choice between two different methods of filling your Dew Vial for the rest of the game: "Draw out dew" or "Water with dew". Your choice will have a huge impact on the rest of your game.
Draw Out Dew Edit
Selecting this option means that in certain circumstances, enemies will drop large amounts of colorful dewdrops upon defeat. Each of these is worth several normal dewdrops, so this is a faster way to fill the Vial than by Watering. The enemies on "Key Floors" (such as the Forest or the Battlefield) will always drop this dew, for as long as you choose to stay.
In addition, every time your Hero/ine descends to a new depth, s/he will get the "Dew Charge" buff for a limited time. While it is in effect, all enemies killed on that floor will also drop dew. If your Hero/ine can clear the depth - that is, slay all the enemies that spawned when it was generated, not including Piranhas or Statues - within a set number of moves (not directly tied to the duration of the "Dew Charge" buff), your Hero/ine will receive a bonus to the Dew Charge duration for the next depth. Check the stat screen to see how many moves your Hero/ine has left.
With the Dew Charge buff, enemies will even drop Violet Dewdrops on occasion, which are worth 50 dew. It should be possible to get enough dew to keep all of your Hero/ine's gear maxed out, but your Hero/ine has to be quick. Do not stop to pick anything up until the "Level Cleared" message appears, and the Dew Charge buff has expired.
IMPORTANT: When your Hero/ine descends to the next depth, any dew remaining on the depth s/he is leaving will evaporate!
However, if you jump into a chasm, all your dew drops will be waiting until you come back to the level to pick them up.
Note that the final Dew Vial upgrade on Depth 32 also adds "Water" to the Dew Vial options, meaning that your Hero/ine can "water with dew" to fill the Vial from then on. This is helpful because dew-dropping enemies are rather scarce at that point in the game.
"Draw Out Dew" is suited for those who prefer to play a faster, riskier game.
Blessing with Draw Out Edit
If you choose Draw Out, then Blessing will consume 90 drops. You will get to choose one item to Bless, and it will receive one upgrade (subject to the Blessing cap). If that Item is cursed, the curse will be removed, but other items in inventory will not be uncursed. This mechanic is unaltered by the final Dew Vial upgrade.
It may seem unfair that you can only upgrade one item at a time, but the fact that you can choose which item to upgrade and when can actually be very useful. And if you clear the floors quickly enough there should be more than enough dew to upgrade everything you have. If not, you can always grind for dew on the Key Floors.
Water With Dew Edit
Selecting this option enables the Water command on your Dew Vial. Watering, which can be done virtually anywhere, at any time, for as long or as short a time as you wish, causes tall grass to regrow around you - as long as there's at least a little bit of trampled grass to start with. It is a powerful and flexible method for filling your Vial, but it can be tedious and time-consuming.
KEY WORD: LONG RUN
Choosing Water with Dew, you will need to get at LEAST 50 drops before you can do anything. That mean you will have to grind through the Ancient Sewers level before having any hope of clearing The Goo.
Wearing Greaves of Nature and/or a Ring of Haste will expedite the process, however. The Greaves, because they guarantee a good return on the investment of your time, and the ring because the grass continues to regrow as you trample it. The faster you move, the more times you can trample the same tiles from the same watering. The effect is intensified in enclosed spaces, as described here .
This method is slower but generally safer and more flexible.
Blessing with Watering Edit
If you choose Watering, Blessing consumes 50 drops, and removes curses from any items in your inventory, setting degraded items to at least zero.
Each time you use Bless, every single weapon, armor, ring or wand in your inventory, whether equipped or not, has a chance of getting the +1 upgrade. The only exceptions would be things that have already reached the Blessing cap, or that cannot normally be upgraded via scrolls, like Artifacts. However, if you have 3 max blessing items and one none max item, you have a chance of the blessing to fail bless a max item, and your item that you are trying to max will stay the same. As such, it is suggested that you drop all unwanted items and then go on your Blessing spree.
| Just a regular ol' crystal-clear dewdrop.
Worth 1 dew.
| Don't ask why it's yellow.
Worth 2 dew.
| It's really more pink.
Worth 5 dew.
| Pretty! Flying Protectors always drop these, even for Waterers. You can also get them from Dewcatchers.
Worth 50 dew!!!