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Mod-Shattered Pixel Dungeon/Weapons

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v0.4.0 added 13 new weapons and 12 rebalanced weapons.

Overview Edit

The Melee weapons are rated on a tier system which determines how powerful and heavy the weapon is.

When a Scroll of Upgrade is used on a weapon, the following will happen:

  • the damage increases
  • the strength requirement decreases, but not every upgrade
  • possible curses will be weakened

Equipping weapons that are too heavy will hinder the attack speed, accuracy, and ability to surprise attack. This effect amplifies with the difference between the Hero/ine's strength and the required strength of the weapon increasing.

Tier-1 Edit

Tier-1 weapons do the least amount of damage but are the lightest weapons.

Worn short sword Edit

Worn Shortsword
A quite short sword, worn down trough heavy use. It is both weaker and a bit lighter than a shortsword in better condition.

This tier-1 melee weapon deals 1-10 damage and requires 10 strength to use properly.

This weapon is the standard starting weapon for the Warrior.

Dagger Edit

Dagger
Dagger
A simple iron dagger with a worn wooden handle.

This tier-1 melee weapon deals 1-8 damage and requires 10 strength to use properly.

This weapon is stronger against unaware enemies.

This weapon is the standard starting weapon for the Rogue.

Knuckleduster Edit

Knuckleduster
Knuckleduster
A piece of iron shaped to fit araound the knuckles. Keeps the hands free, yet allows for better attacks than an empty fist.

This tier-1 melee weapon deals 1-6 damage and requires 10 strength to use properly.

This is a very fast weapon.

This weapon is the standard starting melee weapon for the Huntress.

Staff of Magic Missle Edit

Staff of Magic Missle
Crafted by the mage himself, this staff is a one of a kind magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.

This tier-1 melee weapon deals 1-6 damage and requires 10 strength to use properly.

This weapon is the standard starting weapon for the Mage.

Tier-2 Edit

Tier-2 weapons do a little more damage and are a little heavier than Tier-1 weapons.

Dirk Edit

Dagger
Dirk
A longer thrusting dagger, gives bit more steel to plunge into foes.

This tier-2 melee weapon deals 2-12 damage and requires 12 strength to use properly.

This weapon is stronger against unaware enemies.


Quarterstaff Edit

Quarterstaff
Quarterstaff
A staff of hardwood, its ends are shod with iron.

This tier-2 melee weapon deals 2-12 damage and requires 12 strength to use properly.

This weapon blocks some damage.


Spear Edit

Spear
Spear
A slender wooden rod tipped with sharpend iron.

This tier-2 melee weapon deals 2-20 damage and requires 12 strength to use properly.

This is a rather slow weapon.

This weapon has extra reach.

The spear has extra reach, which means that an enemy can be attacked with 1 tile between the Hero/ine and the enemy.

Short sword Edit

Shortsword
Short sword
A quite short sword, only a few inches longer than a dagger.

Typically this tier-2 melee weapon deals 2-15 damage.


Hand axe Edit

Hand Axe
A light axe, most commonly used for felling trees. The wide blade works well against foes as well.

This tier-2 melee weapon deals 2-12 damage and requires 12 strength to use properly.

This is a rather accurate weapon.


Tier-3 Edit

Tier-3 weapons do damage and weigh in between Tier-2 and Tier-4 weapons.

Mace Edit

Mace
Mace
The large iron head of this weapon inflicts substantial damage.

This tier-3 weapon deals 3-16 damage and requires 14 strength to use properly.

This is a rather accurate weapon.


Sword Edit

TBA

Round Shield Edit

TBA

Sai Edit

Sai
Two thin blades meant to be wielded in one hand each. Excellent for parrying and swift cuts alike.

Typically this tier-3 melee weapon deals 3-10 damage and requires 14 strength to use properly.

This is a very fast weapon.

This weapon blocks some damage.


Scimitar Edit

Scimitar
A thick curved blade. Its shape allows for faster, yet less powerful attacks.

Typically this tier-3 melee weapon deals 3-16 damage and requires 14 strength to use properly.

This is a rather fast weapon.


Whip Edit

Whip
While the barbed length of rope at the end of this weapon deals poor damage, its reach cannot be matched.

This tier-3 weapon deals 3-12 damage and requires 14 strength to use properly.

This weapon has tremendous reach.

The whip has tremendous reach, which means that an enemy can be attacked with 2 tiles between the Hero/ine and the enemy.

Tier-4 Edit

Tier-4 weapons do a little less and are lighter than Tier-5 weapons.

Runic Blade Edit

Runic Blade
A mysterious weapon from a distant land, with a bright blue blade.

This tier-4 melee weapon deals 3-20 damage and requires 16 strength to use properly.

This weapon benefits more from upgrades.


Assassin's Blade Edit

Assassin's Blade
A small wavy blade made of obsidian, difficult to use despite being lightweight, but deady if it finds the right mark.

This tier-4 melee weapon deals 3-20 damage and requires 16 strength to use properly.

This weapon is stronger against unaware enemies.


Longsword Edit

Longsword
This sword's long razor-sharpsteel blade shines reassuringly, though its size does make it quite heavy.

This tier-4 melee weapon deals 4-25 damage and requires 16 strength to use properly.


Battle axe Edit

Battle axe
Battle Axe
The enormous steel head of this battle axe puts considerable heft behind each wide stroke.

This tier-4 melee weapon deals 4-20 damage and requires 16 strength to use properly.

This is a rather accurate weapon.


Flail Edit

Flail
A spiked ball attached to a handle by a length of chain. Very unwieldy, but devastating if it lands a solid hit.

This tier-4 melee weapon deals 4-32 damage and requires 16 strength to use properly.

This is a slightly slow weapon.

This weapon cannot surprise attack.

This weapon is not recommened if playing as the Assassin, as it cannot make a surprise attack. This will make the subclass useless. Also, the game mechanic to retreat behind a door to get a guaranteed hit does not work with this weapon.

Tier-5 Edit

Tier-5 weapons do the most damage and are the heaviest weapons.

Glaive Edit

Glaive
Glaive
A massive polearm consisting of a sword blade on the end of a pole.

This tier-5 melee weapon deals 5-40 damage and requires 18 strength to use properly.

This is a rather slow weapon.

This weapon has extra reach.

The glaive has extra reach, which means that an enemy can be attacked with 1 tile between the Hero/ine and the enemy.

Greataxe Edit

Greataxe
Meant to be wielded over the shoulder, this titanic axe is a powerful as it is heavy.

This tier-5 melee weapon deals 5-40 damage and requires 20 strength to use properly.

This weapon is incredibly heavy.


Greatshield Edit

Greatshield
More like a mobile wall than a shield, this gigantic mass of metal aids defense, but doesn't leave much room for attacking.

This tier-5 melee weapon deals 5-12 damage and requires 18 strength to use properly.

This weapon blocks a tremendous amount of damage, which scales with upgrades.


War hammer Edit

TBA

Greatsword Edit

Greatsword
This towering blade inflicts heavy damage by investing its heft into every swing.

This tier-5 melee weapon deals 5-30 damage and requires 18 strength to use properly.

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