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Game mechanics/Required strength

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When the Hero/ine tries to wield or throw a weapon with required strength above or below his/her strength, s/he will receive a penalty or bonus respectively:

  • With a strength deficiency, the Hero/ine suffers reduce walk speed, attack speed, less accuracy and lower dodge.
  • With a strength excess, the Hero/ine does extra damage and Rogues gain a dodge bonus.

Strength deficiency Edit

Weapon Edit

When the Hero/ine's accuracy is calculated, if the Hero/ine's strength is less than the weapon's required strength, then the Hero/ine suffers an accuracy loss:

accuracy = heroBaseAccuracy × weaponAccuracy / (1.5requiredStrength-heroStrength)
Exceptions
  • This does not apply when the Hero/ine's strength is more than the required strength.
Example

If a level 5 Sniper with strength 13 tries to throw a Tomahawk, her accuracy will be calculated by:

  • At level 5, the Sniper's base accuracy is 14
  • A Tomahawk has a required strength of 18 and accuracy 1
  • The strength difference is 18 - 13 = 5
  • The Huntress' accuracy becomes 14 × 1 /(1.55) ≈ 1.8


In addition to the reduced accuracy, the weapons delay will be much greater:

delay = baseDelay × 1.2requiredStrength-heroStrength
Exceptions
  • If a huntress is using a missile weapon, the effectively gains an extra 2 points of strength
Example

While our sniper was trying to throw her Tomahawk

  • A Tomahawk has a required strength of 18 and delay 1
  • The strength difference is 18 - 13 = 5 but since she is a huntress using missile weapons, this becomes 3
  • The time delay becomes: 1 × 1.23 ≈ 1.7 turns


Armor Edit

When wearing armor that is too heavy, the Hero/ine's speed will be much slower:

speed = unburdenedSpeed × 1.3heroStrength-requiredStrength

A Freerunner will also be unable to sprint.

Example

After our strength 13 sniper's attack ultimately doomed to fail, she tries to make a speedy retreat behind a door while wearing non-upgraded plate armor. Her speed will be calculated as:

  • Non-upgraded plate armor has required strength of 17.
  • She is not wearing an Ring of Haste, so her unburdened speed is 1.
  • With armor, her speed becomes: 1 × 1.313-18 ≈ 0.3 tiles per turn

In addition to reduced speed, the Hero/ine's dodge will be much less:

dodge = unburdenedDodge / 1.5requiredStrength-heroStrength

Strength excess Edit

Weapon Edit

If the Hero/ine's strength is greater than the weapon's required strength, the Hero/ine deals extra damage equal to a random integer from 0 to heroStrength-requiredStrength.

Exceptions
Example

Our Huntress drinks many Potions of Strength to achieve strength 20 and throws her Tomahawk. The Huntress, having chosen the way of the Sniper doesn't miss and deals damage:

  • The Tomahawk has required strength 18 and deals damage 4 to 20
  • The strength difference is 20 - 18 = 2
  • The Huntress deals say 12 damage from the Tomahawk and another say 1 damage from the excess strength creating a total applied damage of 13.

Armor Edit

Light armor will increase a Rogue's dodge stat:

dodge = baseDodge + rogueStrength - armorStrength
Exceptions
  • There is no dodge bonus while wearing no armor. This may be a bug, as no armor is technically 'light armor'.
  • Other dodge changing effects (eg, Ring of Evasion, Paralyzed) will be applied to baseDodge before the bonus is gained
Example
  • A strength 16, level 8 rogue accidentally equips cursed (-1) cloth armor and cannot remove it. His dodge will be:
  • At level 8, the base dodge is 12
  • -1 cloth armor's required strength is 10
  • The final dodge is 12 + 16 - 10 = 18

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