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Game mechanics/Enemies

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Chance of detection Edit

If the Enemy is sleeping, then the notice algorithm is:

  • i = distanceFromEnemyToHero + heroStealth
  • If the Hero/ine is levitating: i = i + 2
  • The chance of being noticed is: 1/i

If the Enemy is wandering:

  • i = distanceFromEnemyToHero/2 + heroStealth
  • The chance of being noticed is: 1/i

GenerationEdit

Just 1 new enemy spawns every 50 turns (25 turns at night time), until it reaches a max number, which depends on depth and chance:

Depth Max number
5, 10, 15, 20, 25 (boss depths),

21 (last shop), 26 (amulet safe)

No respawn
1, 6, 11, 16 3 to 5
2, 7, 12, 17, 22 4 to 6
3, 8, 13, 18, 23 5 to 7
4, 9, 14, 19, 24 6 to 8

The effective max number is randomly evaluated again every 50 (25) turns. This random max number is to the floor content when generated. (A function of floor%5.)

Fly Splitting Algorithm Edit

To Be Included Here

Start a Discussion Discussions about Game mechanics/Enemies

  • Night

    5 messages
    • 208.58.40.76 wrote:Well thanks for the info @SuperSaiyan99! You're welcome! (^_^) Guess I'll have to turn off the time auto-update ...
  • Spawning Habits of Dungeon Flies

    5 messages
    • Очень полезная статья. Это небольшой ключ к победе
    • Да это так

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