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Fire elemental
Fire elemental infobox
Location
Spawns in 13 to 14 (Caves)
16 to 19 (Dwarven City)
Walk speed 1 tile per turn
Defense
Health 65 HP
Dodge 20
Armor 5
Resistant to Nothing
Immune to Burning
Blazing weapon
Wand of Firebolt
Scroll of Psionic Blast
On damage Nothing special
Attack
Range Melee
Accuracy 25
Damage 16 to 20 (18 ±1.06)
Attack delay 1 turn per attack
On hit Gives Burning (1/2)
Death
Max level
(inclusive)
20 for XP
22 for drop
Experience 10 XP
Drops Potion of Liquid Flame (1/10)


The Fire elemental is a standard enemy that can be found in Caves and Dwarven City.


Description

Elemental gif
Fire elemental
Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.

Behavior

They usually roam alone.
Fire elementals will attack on sight.
They will try and eventually set the Hero/ine on fire, burning any exposed scrolls in the Backpack.
If you’re standing in water, the fire will go out right away, but the scrolls may still burn in the first turn.
Because fire elementals float above the floor, they don't set flammable floor tiles on fire by moving over them, and they're not harmed by water tiles.

Special notes

  • They are levitating enemies, so they can move over chasms & traps, without triggering them.
  • When receiving a Burning buff, they don’t receive any damage (they are immune to it), but rather gain 1 HP instead.

Tips

  • If you see a fire elemental approaching, stand on water, and fight from there, so you don’t take additional damage from burning.
  • Don’t use Wand of Firebolt, or Potion of Liquid Flame, on fire elementals, as they will not inflict any damage, but will slightly heal them instead!
  • If you did not buy the Scroll holder to protect your scrolls from fire, then, when you’re in the Dwarven Metropolis, it is advised to leave your scrolls somewhere safe, so they don’t burn up when you fight fire elementals.

History

Update Change
0.4 ADDED to the game
0.4.1 Changed: Levitating enemies cannot be Rooted
1.6.4 Changed: Frost damages Fire Elementals {triangular range: 1 — depth(totalHealth×2/3) }
1.6.4a Changed: Fire Elementals can gain frozen state
1.7.0 Changed: Levitating enemies cannot fall into chasms anymore

Start a Discussion Discussions about Fire elemental

  • Stage 4: Help With Fire Elementals?

    5 messages
    • Wanted to mention that the usually annoying (especially at early levels) anti-entropy glyph causes enormous damage to fire elementals when...
    • Occasionally, I have skipped down to level twenty and killed the Dwarf King to get the Armor Kit, which locks in your armor upgrade/enchantm...

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