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Wraith
Wraith
Location
Spawns in Skeletal remains, Tomb, Crypt, Graveyard, Hero's remains
Walk speed 1 tile per turn
Defense
Health 1 HP
Dodge (depth+10)×5
Armor 0
Resistant to Nothing
Immune to Grim weapon
Terror
On damage Nothing special
Attack
Range Melee
Accuracy depth+10
Damage 1 to (depth+3)
Attack delay 1 turn per attack
On hit Nothing special
Death
Max level
(inclusive)
30 for XP
32 for drop
Experience 0 XP
Drops Nothing


The Wraith is a special enemy appearing in skeletal remains, Tomb, Crypt, Graveyard, Hero's remains (special room type which can be generated in any depth, except in non-regular depths (i.e. boss depths, and depths 21 & 26)).

Description

Wraith gif
Wraith
A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.

Behavior

Wraiths only spawn from Tombs and Skeletal remains/Hero's remains when they're disturbed by the Hero.

Wraiths from crypts will spawn in the four cells cardinally beside you. However, if there is a wall or statue beside you, then a Wraith will not spawn there.

Wraiths deal damage in amount of +/- 2 of the depth level. E.g. on depth 12, they deal 10-14 damage.

Wraiths will begin to attack the turn after they are spawned, giving the Hero a chance to blink, teleport away, or to make a hasty retreat.

Wraiths have a very high dodge, so it is very rare for Wraiths to get hit by melee attacks; it is advised to use other tactics (see Tips below).

Special notes

  • Gravestones and skeletal remains can be found in Crypts, Graveyards (gravestones), Pits (skeletal remains), and randomly in the dungeon (skeletal remains only).
  • They are weak to magic damage (incl. poison & fire) which could be a huge advantage to the player.

Tips

  • By exiting the room and waiting behind the then-closed door, your Hero will perform a surprise attack that will instantly vanquish the Wraith. (Surprise attacks have 100% accuracy.)
    As the other Wraiths are waiting behind the first one, they see your Hero and immediately take the place of the vanquished Wraith without letting the door close. Your Hero no longer can perform a surprise attack here, so your Hero will have to retreat behind another door and repeat the surprise attack.
  • Prior to raiding a tomb, it is recommended to position your Hero beside a wall, a statue, or the corner of the room as wraiths will only be spawned cardinally (a plus or + formation) over the free cells around your Hero. This will decrease the amount of Wraiths your Hero will have to face to 3 or lower.
  • Use the fastest or most magical weapon you have, regardless of the damage it does. Wraiths only have 1 HP so any successful hit vanquishes them.
    • Prior to raiding a tomb, it is recommended to have a Battle Wand ready in order to effectively vanquish Wraiths.
      Wands will never miss, so every shot will vanquish one Wraith; Mages have an advantage in combating Wraiths due to having the Wand of Magic Missile at the start. Using a Wand of Lightning will sometimes vanquish all adjacent Wraiths with one zap, but it can also do damage to your Hero.
    • You can also use harmful potions such as a Potion of Toxic Gas or a Potion of Liquid Flame to effectively vanquish Wraiths.
    • A Scroll of Psionic Blast can also vanquish Wraiths.
    • If desperate, vegetation or a door can be set on fire with a Seed of Firebloom or a Wand of Firebolt. Any Wraith floating over a burning tile will be vanquished.
      However, Wraiths float over plants, so the Firebloom plant will have to be triggered manually.
  • Dreamweed plants can be triggered to release confusion gas, inflicting the Vertigo debuff and causing the Wraiths to disperse.
  • Using a Wand of Amok to force other enemies to fight Wraiths is usually ineffective, as even other Wraiths cannot hit another Wraith any better than the Hero can.
    However, Gnoll shamans, Dwarf warlocks, and Evil eyes can effectively hit Wraiths with their magic attacks.
  • To avoid Wraiths, walk to the space where the remains are (this has to be adjacent to a wall) so that your Hero is on top of it but hasn’t interacted with it. Because your Hero is on top of the remains, it can’t spawn, and your Hero can collect the item. WARNING: Doing this will cost your Hero a massive amount of HP!

History

Update Change
0.4.1 Changed: Levitating enemies cannot be Rooted
1.7.0 Changed: Levitating enemies cannot fall into chasms anymore
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