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Vegetation grows throughout all depths of the Dungeon; and will always be found in gardens and graveyards.

Description[]

The vegetation images are shown below, and the vegetation names change to:

Stage Untrampled Trampled
Sewers Grass long sewers High[sic] grass Grass trampled sewers Grass
Prison Grass long prison High[sic] grass Grass trampled prison Grass
Caves Grass long caves Fluorescent mushrooms Grass trampled caves Fluorescent moss
Dwarven City Grass long city High[sic] blooming flowers Grass trampled city Grass
Demon Halls Grass long halls Emberfungi Grass trampled halls Embermoss

Vegetation changes its image and name as you descend deeper into the dungeon.

Properties[]

Vegetation is a flammable tile. When not trampled, vegetation will block the Hero’s view (e.g. if an enemy is surrounded by untrampled vegetation, the Hero won’t be able to notice the enemy, & vice versa).

When vegetation is trampled, it has a 1/5 chance of dropping a dewdrop and a 1/15 chance of dropping a seed.
A Ring of Herbalism will increase chances of getting dewdrops/seeds.

Vegetation can be made by using a Wand of Regrowth. When the Warden sub-class tramples vegetation, or any plant, she receives the barkskin buff.

Tips[]

  • In order to prevent the risk of starting a fire, do not use a Wand of Firebolt, or any blazing weapon, on vegetation.
  • The Hero can hide him/herself behind vegetation to avoid enemy contact.

History[]

Update Change
0.3.3 Changed: The Hero & enemies don't get Slowed down in dense Vegetation
1.7.0 Fixed: Blobs (i.e. gases & fire) are no longer obstructed by non-solid tiles, which impede vision/field-of-view (like tall vegetation).
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