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Info[]

Dungeon tiles are objects that remain static on the map. They cannot be picked up, or used, by the Hero, but a few can be interacted with. Other tiles, like a flaming tile, set fire to other flammable tiles. A trap activates when the Hero steps on one or a thrown object triggers it.

List of tiles[]

Tile Sewers Prison Caves City Halls Main article Blocks Interaction
Sign Sign sewers Sign prison Sign caves Sign city Sign halls Signpost Nothing Displays text for the floor, or turns to ash.
Ascending stairs Stairs up sewers Stairs up prison Stairs up caves Stairs up city Stairs up halls none nothing moves to an upper depth
Descending stairs Stairs down sewers Stairs down prison Stairs down caves Stairs down city Stairs down halls none nothing moves the player to the next depth
Floor Floor sewers Floor prison Floor caves Floor city Floor halls none nothing triggers a hidden trap, if there is one.
Decorated floor Floor decorated sewers Floor decorated prison Floor decorated caves Floor decorated city Floor decorated halls Decorated floor nothing None
Vegetation Grass long sewers Grass long prison Grass long caves Grass long city Grass long halls Vegetation vision only turns to trampled vegetation, dropping a dewdrop or seed
Trampled vegetation Grass trampled sewers Grass trampled prison Grass trampled caves Grass trampled city Grass trampled halls Vegetation nothing None
Ashes Burnt sewers Burnt prison Burnt caves Burnt city Burnt halls none nothing None
Water Water sewers Water prison Water caves Water city Water halls Water nothing extinguishes fire, if the object is not levitating
Wall Wall sewers Wall prison Wall caves Wall city Wall halls none all None
Decorated wall Wall decorated sewers Wall decorated prison Wall decorated caves Wall decorated city Wall decorated halls Decorated wall All Cave walls will react to the pickaxe's 'mine' function
Closed door Door closed sewers Door closed prison Door closed caves Door closed city Door closed halls Door vision only turns to an open door
Open door Door open sewers Door open prison Door open caves Door open city Door open halls Door nothing turns to a closed door when moved off
Locked door Door locked sewers Door locked prison Door locked caves Door locked city Door locked halls Door All turns to a closed door by consuming a valid key
Special floor Floor special sewers Floor special prison Floor special caves Floor special city Floor special halls Special flooring nothing None
Barricade Barricade sewers Barricade prison Barricade caves Barricade city Barricade halls Barricade all None
Bookshelves Bookshelves sewers Bookshelves prison Bookshelves caves Bookshelves city Bookshelves halls Bookshelf all None
Alchemy pot Alchemy pot sewers Alchemy pot prison Alchemy pot caves Alchemy pot city Alchemy pot halls Alchemy pot Does not move the player onto it from direct tapping Instead of moving, allows the player to throw and brew a seed from their inventory
Full well Well full sewers Well full prison Well full caves Well full city Well full halls Well nothing turns to an empty well and grants effects, depending on type
Empty well Well empty sewers Well empty prison Well empty caves Well empty city Well empty halls Well nothing None
Pedestal Pedestal sewers Pedestal prison Pedestal caves Pedestal city Pedestal halls Pedestal nothing None
Statue (normal) Statue normal sewers Statue normal prison Statue normal caves Statue normal city Statue normal halls Statue movement only None
Statue (special) Statue special sewers Statue special prison Statue special caves Statue special city Statue special halls Statue movemment only None
Locked boss door Door boss locked sewers Door boss locked prison Door boss locked caves Door boss locked city Door boss locked halls Door all opens using a valid skeleton key
Open boss door Door boss open sewers Door boss open prison Door boss open caves Door boss open city Door boss open halls Door Vision upwards transports the player to the next depth
Toxic gas trap Trap toxic gas sewers Trap toxic gas prison Trap toxic gas caves Trap toxic gas city Trap toxic gas halls Trap pathfinding Triggers, releasing toxic gas
Fire trap Trap fire sewers Trap fire prison Trap fire caves Trap fire city Trap fire halls Trap pathfinding triggers, setting its tile on fire
Paralytic gas trap Trap paralytic gas sewers Trap paralytic gas prison Trap paralytic gas caves Trap paralytic gas city Trap paralytic gas halls Trap pathfinding triggers, releasing paralytic gas
Poison dart trap Trap poison dart sewers Trap poison dart prison Trap poison dart caves Trap poison dart city Trap poison dart halls Trap pathfinding triggers, inflicting poison if possible
Alarm trap Trap alarm sewers Trap alarm prison Trap alarm caves Trap alarm city Trap alarm halls Trap pathfinding triggers, alerting all enemies like a scroll of challenge
Lightning trap Lightning sewers Lightning prison Lightning caves Lightning city Lightning halls Trap pathfinding triggers, dealing high damage entities on top
Gripping trap Trap gripping sewers Trap gripping prison Trap gripping caves Trap gripping city Trap gripping halls Trap pathfinding triggers, inflicting bleeding and crippled
Summoning trap Trap summoning sewers Trap summoning prison Trap summoning caves Trap summoning city Trap summoning halls Trap pathfinding triggers, spawning monsters nearby
Triggered trap Trap triggered sewers Trap triggered prison Trap triggered caves Trap triggered city Trap triggered halls Trap nothing None
Void/Chasm Void sewers Void prison Void caves Void city Void halls Chasm movement only enemies die, dropping loot on the next depth and awarding XP, player can jump in
Chasm (floor) Chasm floor sewers Chasm floor prison Chasm floor caves Chasm floor city Chasm floor halls Chasm movement only enemies die, dropping loot on the next depth and awarding XP, player can jump in
Chasm (water) Chasm water sewers Chasm water prison Chasm water caves Chasm water city Chasm water halls Chasm movement only enemies die, dropping loot on the next depth and awarding XP, player can jump in
Chasm (special) Chasm special sewers Chasm special prison Chasm special caves Chasm special city Chasm special halls Chasm movement only enemies die, dropping loot on the next depth and awarding XP, player can jump in
Chasm (wall) Chasm wall sewers Chasm wall prison Chasm wall caves Chasm wall city Chasm wall halls Chasm movement only enemies die, dropping loot on the next depth and awarding XP, player can jump in

Special tiles[]

Flammable tiles[]

There are six types flammable tiles:

  • Signposts
  • Trampled grass
  • Tall grass
  • Doors
  • Barricades
  • Bookshelves

When lit on fire, they will all eventually turn to embers. Each one of these tiles can be used for cooking chargrilled meat, and all of them will spread fire to other tiles.

Tile Sign Grass Tall grass Door Barricade Bookshelf
Image Sign sewers Grass trampled sewers Grass long sewers Door closed sewers Barricade sewers Bookshelves sewers

Alchemy pot[]

Main article: Alchemy pot

Magic wells[]

Main article: Magic well

History[]

Update Change
1.6.0a Fixed: flammable tiles delayed ignition
1.7.0 Added:
  • New cave tiles
  • New water textures
  • Empty wells have their own asset & description

Fixed:

1.9.2 Changed: "...the map should look a little less 'regular' now."
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