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Dungeon stage

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There are 5 stages, and each dungeon stage consists of 5 depths (6 depths for Dwarven City).
The dungeon stages are themed and contain different enemies once entered.

Sewers Edit

  • The Hero/ine starts on this stage of the dungeon.
  • The theme of this stage is Sewers.

Depth 1 Edit

Signpost text

Don't overestimate your strength,[sic] use weapons and armor you can handle.
Enemies spawn
Marsupial rat
1
100 %

Depth 2 Edit

Signpost text

Not all doors in the dungeon are visible at first sight. If you are stuck, search for hidden doors.
Enemies spawn
Marsupial rat Gnoll scout
1/2 1/2
50 % 50 %

Depth 3 Edit

Signpost text

Remember,[sic] that raising your strength is not the only way to access better equipment. You can go the other way, lowering its strength requirement with Scrolls of Upgrade.
Enemies spawn
Marsupial rat Gnoll scout Sewer crab Swarm of flies
50/201 100/201 50/201 1/201
24.88 % 49.75 % 24.88 % 0.5 %

Depth 4 Edit

Signpost text

You can spend your gold in shops on deeper levels of the dungeon. The first one is on the 6th level.
Enemies spawn
Marsupial rat Gnoll scout Sewer crab Swarm of flies Skeleton Crazy thief
25/151 50/151 75/151 1/302 1/604 1/604
16.56 % 33.11 % 49.67 % 0.33 % 0.17 % 0.17 %

Depth 5 Edit

Signpost text

Beware of Goo!
Enemies spawn
Goo (boss)
1
100 %

Prison Edit

  • The first Shop is on depth 6, so the player finally has a use for gold.
  • The theme of this stage is Prison.

Depth 6 Edit

Signpost text

Pixel-Mart - all you need for successful adventure!
Enemies spawn
Skeleton Crazy thief Swarm of flies Gnoll shaman
5/9 5/18 5/36 1/36
55.56 % 27.78 % 13.89 % 2.78 %

Depth 7 Edit

Signpost text

Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
Enemies spawn
Skeleton Gnoll shaman Crazy thief Swarm of flies
1/2 1/6 1/6 1/6
50 % 16.67 % 16.67 % 16.67 %

Depth 8 Edit

Signpost text

Being hungry doesn't hurt, but starving does hurt.
Enemies spawn
Skeleton Gnoll shaman Gnoll scout Crazy thief Swarm of flies Vampire bat
150/401 100/401 50/401 50/401 50/401 1/401
37.41 % 24.94 % 12.47 % 12.47 % 12.47 % 0.25 %

Depth 9 Edit

Signpost text

Surprise attack has a better chance to hit. For example, you can ambush your enemy behind a closed door when you know it is approaching.
Enemies spawn
Skeleton Gnoll shaman Crazy thief Swarm of flies Vampire bat Gnoll brute
300/803 300/803 100/803 100/803 2/803 1/803
37.36 % 37.36 % 12.45 % 12.45 % 0.25 % 0.12 %

Depth 10 Edit

Signpost text

Don't let The Tengu out!
Enemies spawn
Tengu (boss)
1
100 %

Caves Edit

  • The theme of this stage is Caves.

Depth 11 Edit

Signpost text

Pixel-Mart. Spend money. Live longer.
Enemies spawn
Vampire bat Gnoll brute
5/6 1/6
83.33 % 16.67 %

Depth 12 Edit

Signpost text

When you're attacked by several monsters at the same time, try to retreat behind a door.
Enemies spawn
Vampire bat Gnoll brute Cave spinner
5/11 5/11 1/11
45.45 % 45.45 % 9.09 %

Depth 13 Edit

Signpost text

If you are burning, you can't put out the fire in the water while levitating.
Enemies spawn
Vampire bat Gnoll brute Gnoll shaman Cave spinner Fire elemental
50/301 150/301 50/301 50/301 1/301
16.61 % 49.83 % 16.61 % 16.61 % 0.33 %

Depth 14 Edit

Signpost text

There is no sense in possessing more than one Ankh at the same time, because you will lose them upon resurrecting.
Enemies spawn
Vampire bat Gnoll brute Gnoll shaman Cave spinner Fire elemental Dwarf monk
100/903 100/301 100/903 400/903 2/903 1/903
11.07 % 33.22 % 11.07 % 44.3 % 0.22 % 0.11 %

Depth 15 Edit

Signpost text

DANGER! Heavy machinery can cause injury, loss of limbs or death!
Enemies spawn
DM-300 (boss)
1
100 %

Dwarven City Edit

  • The theme of this stage is Dwarven City.

Depth 16 Edit

Signpost text

Pixel-Mart. A safer life in dungeon.
Enemies spawn
Fire elemental Dwarf warlock Dwarf monk
5/11 5/11 1/11
45.45 % 45.45 % 9.09 %

Depth 17 Edit

Signpost text

When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
Enemies spawn
Fire elemental Dwarf monk Dwarf warlock
1/3 1/3 1/3
33.33 % 33.33 % 33.33 %

Depth 18 Edit

Signpost text

Weapons and armors deteriorate faster than wands and rings, but there are more ways to fix them.
Enemies spawn
Fire elemental Dwarf monk Golem Dwarf warlock
1/5 2/5 1/5 1/5
20 % 40 % 20 % 20 %

Depth 19 Edit

Signpost text

The only way to obtain a Scroll of Wipe Out is to receive it as a gift from the dungeon spirits.
Enemies spawn
Fire elemental Dwarf monk Golem Dwarf warlock Succubus
50/351 100/351 50/117 50/351 1/351
14.25 % 28.49 % 42.74 % 14.25 % 0.28 %

Depth 20 Edit

Signpost text

No weapons allowed in the presence of His Majesty!
Enemies spawn
King of Dwarves (boss)
1
100 %

Depth 21 Edit

NOTICE: The Pixel-Mart will only appear if the player has completed the Ambitious Imp's quest before visiting this depth. This is because the Shopkeeper is the Ambitious Imp.

Signpost text

Pixel-Mart. Special prices for demon hunters!
Enemies spawn
No enemies

Demon Halls Edit

  • The theme of this stage is Demon Halls.

Depth 22 Edit

Signpost text

As you try to read the sign[sic] it bursts into greenish flames.


Enemies spawn
Succubus Evil eye
1/2 1/2
50 % 50 %

Depth 23 Edit

Signpost text

As you try to read the sign[sic] it bursts into greenish flames.


Enemies spawn
Succubus Evil eye Scorpio
1/4 1/2 1/4
25 % 50 % 25 %

Depth 24 Edit

Signpost text

As you try to read the sign[sic] it bursts into greenish flames.


Enemies spawn
Succubus Evil eye Scorpio
1/6 1/3 1/2
16.67 % 33.33 % 50 %

Depth 25 Edit

Signpost text
No signpost
Enemies spawn
Yog-Dzewa (boss)
1
100 %

Depth 26 Edit

Signpost text
No signpost
Enemies spawn
No enemies

Depth 27 Edit

Note: You can only reach it with hacks or you fall from the Book of Heavens level.

It is a 3x3 room with a Signpost in the middle. If you try to go up the stairs it will take you to floor 1.

Signpost text

What are you doing here?!
Enemies spawn
No enemies

GalleryEdit

History Edit

Update Change
0.2.3 Added: Shop at Depth 6

Fixed: Now, it's impossible to use teleportation at Tengu's depth

0.3 Added: Mining Caves stage/Stage 3 (Depths 11-15)
0.4 Added: Dwarven Metropolis stage/Stage 4 (Depths 16-21)
0.4.3 Changed: The current depth will be reset upon resurrection, if it is a boss depth.
0.5 Added: Demon Halls stage/Stage 5 (Depths 22-26)
1.6.3 Changed:
  • New level layouts (Depths are no longer always square)
  • Decorative rooms no longer generate at Boss Depths.
1.7.0 Changed:
  • It's now possible to leave the dungeon after obtaining the Amulet of Yendor!
  • Ascending/Descending Depths hastens Hunger

Fixed: Depth-26 cannot have special Depth terrain

1.7.1 Changed: Leaving the dungeon at night (Nighttime Surface; see: AoY Gallery)


Tips Edit

  • Don’t get too annoyed if you die in Depths 1-4, as these are only “heat-up” depths.
    Your only mission here is to find suitable armor, or weapon, and upgrade it as much as you can; as well as reaching Depth 5.
  • When enemies of a specific type are asleep (upon entering a depth, or via Scroll of Lullaby), and is kept from being awoken, additional spawning of that enemy type is significantly hindered, throughout your entire time spent at that depth (even after multiple visits to that depth). As long as they're not woken up, you will be able to breeze through the entire depth uninterrupted. The only time this isn't true is if that depth hasn't yet reached its 'Enemy Spawn Limit'.

Start a Discussion Discussions about Dungeon stage

  • Depth 27

    16 messages
    • Lol I got a easy run and beat yog easily
    • I'm trying to play pixel dungeon and this one level keeps kicking my ass. Is it the level 27? Yeah,the level 27! some say that the le...
  • New floor

    • I have the mobile version of Unleashed. There's a new floor with 2 new enemies: The Brown Wolf and the Wind Elemental.

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