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Debuff

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Debuffs are negative status modifiers that can hinder the Hero/ine, or enemies, by dealing damage, slowing actions, or worse. Some debuffs are completely unexpected; and some are the result of using an item, or stepping on a Trap.

On the opposite end of the spectrum, are buffs.

General debuffs Edit

These debuffs can affect both enemies and the Hero/ine.

Rooted Rooted The character is rooted to the floor, unable to move.

It can be caused by:

  • eating Mystery Meat - Duration: 10 turns
  • stepping on a Cave Spinner's web - Duration: 5 to 7 turns
  • stepping on a Rotberry shrub - Duration: 3 turns
  • stepping on a tile under the effect of a Wand of Regrowth - Duration: Equal to Wand Level/Number of tiles affected
  • being hit while wearing an armor inscribed with the Entanglement glyph (unequip the armor that is inscribed with the glyph to fix the issue) - Duration: 5-(level/5) turns


It can be dispelled by drinking a Potion of Levitation or using a Wand of Blink.

Enemies immune to Rooted:

Paralyzed Paralyzed The character is paralyzed for a few turns, unable to do anything. If the character is hit, it is possible for the character to snap out of paralysis; the harder the hit, the more likely for the paralysis to end.

It can be caused by:

  • entering into contact with Paralytic gas - Duration: ? turn(s); outside of gas - 10 turns
  • zapping/getting caught by a Wand of Avalanche - Duration: 2 to 6 turns
  • hitting an enemy with a Curare dart - Duration: 3 turns
  • damaging an enemy with/getting damaged by a Bomb - Duration: 2 turns
  • hitting/being hit by an Animated Statue with a Stunning weapon - Duration: 1 turn
  • getting caught in DM-300's avalanche attack - Duration: 2 turns
  • being hit by a Senior monk - Duration: 1.1 turns
  • being hit by an Undead dwarf - Duration: 1 turn


It can be prevented by drinking a Potion of Purification, or Potion of Frost.

Enemies immune to Paralyzed:

Slowed Slowed The character’s general speed is divided by 2.

It can be caused by:

Poisoned Poisoned The character receives poison damage every turn.

Can be caused by:


It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio.

Immune to Poisoned:

Burning Burning The character receives fire damage every turn, with a chance for a random scroll or Mystery Meat in your Backpack to burn up. It can be caused by eating Mystery Meat, getting hit by a Fire elemental, stepping on a Fire trap, stepping on a Firebloom plant, stepping on a burning tile, using a Wand of Firebolt, being hit while wearing an armor inscribed with the Anti-entropy glyph, or hitting/being hit by an Animated Statue with a Blazing weapon. Burning lasts up to 8 turns and each turn has a 66 %. It can be dispelled by stepping into water or drinking a Potion of Frost.

Enemies immune to Burning:

Frozen Frozen The character in the area of effect is frozen for 5 turns. Taking damage from any source unfreezes the enemy or Hero/ine. A frozen character cannot perform any action. It can be caused by drinking a Potion of Frost, stepping on an Icecap plant, or being hit while wearing an armor inscribed with the Anti-entropy glyph.

Immune to Frozen:

Amok Amok Under this debuff, the enemy will hit everything in its way without noticing if it is another enemy, an NPC, or the Hero/ine. In addition, an affected character will not avoid any detected traps or chasms present on its shortest path. Amok lasts 3+level turns. It's cast from a Wand of Amok.

Enemies immune to Amok:

Charmed Charmed The character won't be able to perform melee attacks (bare hands or weapon in first slot). Magic and missile weapon attacks are recommended.

It can be caused by:

  • being hit by a Succubus - Duration: 3-7 turns
  • while wearing armor inscribed with the Affection glyph - Duration: 3-7 turns (on enemy); 1-5 turns (on Hero/ine), but never more than the enemy


Immune to Charmed:

Blinded Blinded The character's vision is limited to 3x3 tiles, similar to the Shadowmelded buff. In addition, the Hero/ine cannot read scrolls and (as of Update 1.7.0) the Tome of Mastery.

It can be caused by:

Crippled Crippled The character's walk speed is divided by 2.

It can be caused by:

  • hitting an enemy with a Javelin - Duration: 10 turns
  • stepping on a Gripping trap - Duration: 10 turns
  • being hit by a Scorpio - Duration: 2 turns
  • falling into a chasm - Duration: 10 turns


It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio.

Bleeding Bleeding The character will be damaged over time, like the Poisoned debuff.

It can be caused by:

  • being hit by an Albino rat - Duration: 1-2 turns
  • stepping on a Gripping trap - Duration: ? turns
  • hitting an enemy with a Tomahawk - Duration: Damage1/3 to damage turns
  • by falling into a chasm - Duration: 10 turns


It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio.

Vertigo Vertigo The character's movement becomes erratic, causing them to wander randomly when attempting to walk.

It can be caused by:


It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio [requires in-code verification].

Enemies immune to Vertigo:

Marked for sacrifice Marked for Sacrifice Sacrificial fire burns here. Every creature touched by this fire is marked as an offering for the spirits of the dungeon.

Inflicted by a blue fire, atop a Pedestal, in a Sacrificial chamber - Duration: 5 turns

Hero/ine debuffs Edit

These debuffs can only affect the Hero/ine.

Hungry Hungry It has no negative effects -- it is only a warning about the Hero/ine’s hunger.
Starving Starving The Hero/ine's so hungry it hurts. The Hero/ine will suffer 1 damage every 33.33 turns on average (1 damage every 40 turns on average, if being Rogue). The Hero/ine's natural regeneration (even with a Ring of Mending) is also halted.
Caustic ooze Caustic ooze It can be caused by being hit by Goo or the Rotting fist. The Hero/ine takes 1 point of damage each turn. It washes off in water.
Weakened Weakened It makes the Hero/ine lose 2 points of strength for 40 turns. It can be caused by being hit by a Dwarf warlock's shadow bolt. It can be dispelled by drinking a Potion of Healing, using a Scroll of Remove Curse or (with a 20 % probability) by eating a piece of Frozen carpaccio.
Damage deferred Damage deferred It displays the amount of remaining damage to be incurred, on the character window. It's acquired from the Glyph of Viscosity.

Enemy debuffs Edit

These debuffs can only affect the enemies.

Sleep Sleep Under this debuff, the enemy sleeps; it lasts for 1.5 turns if the Hero/ine remains in the enemy's field-of-view and indefinite if Hero/ine leaves immediately and is left undisturbed. The Hero/ine can also sleep if the Wait turn button is held, but only if s/he is not starving. It can be cast from a Scroll of Lullaby.

Enemies immune to Sleep:

Terror Terror Under this debuff, the enemies run in fear from the Hero/ine. If the Hero/ine attacks the victim, the debuff will be dispelled. Terror lasts up to 10 turns. It can be cast from a Scroll of Terror or from the Eldritch enchantment.

Enemies immune to Terror:

Rage Rage While under the effects of this debuff, enemies are blinded with rage and do not avoid revealed traps or chasms.
  • It is caused by reading a Scroll of Challenge.
  • There are no mobs with immunity to this effect.
  • Duration of the effect depends on distance between you and the enemy at the time of using a scroll.
  • This effect is different from Amok, as it does not makes enemies attack each other.

Former debuffs Edit

These debuffs don’t appear in the game anymore. They are either changed to something else or do not exist anymore.

Zeroed in Sniper's mark This was replaced by the Sniper and Mage buff Zeroed in.

The speed of all ranged attacks against an enemy with this debuff will be twice as fast as usual. It's cast by a Sniper when using a ranged attack on an enemy. The debuff lasts 1.1 times the attack delay of the missile weapon that cast the debuff (i.e. 0.6 turns with shuriken and 1.1 turns with other missile weapons). It’s by consequence, impossible to maintain the debuff on two enemies at the same time, because attacking a non-debuffed enemy lasts too long, for the debuff on the first enemy to still be active, when that first enemy will be attacked again.

King of debuffs

King of dwarves affected by various debuffs

History Edit

Update Change
0.4.1 Changed:
  • Weakness is buffed
  • Levitating enemies & Hero/ine cannot be Rooted
1.6.0 Changed: Javelin applies Crippled debuff
1.6.1 Changed: Burning provides Illumination
1.6.2a Changed: A paralyzed enemy now has 0 armor.
1.6.3 Changed: Damage Deferred debuff now equals the absorbed damage (rather than 1.2 times the absorbed damage)

Fixed: Corrected the Sleep state display for enemies & the Hero/ine

1.6.4 Changed:
  • Frost damages Fire elementals {Frost Damage, in triangular range: 1 — depth(totalHealth×2/3) }
  • The "Death from a glyph" badge can now be obtained by dying from the Viscosity glyph/Damage Deferred debuff.
1.7.0 Changed:
  • Ascending/Descending Depths hastens Hunger
  • A paralyzed character (enemy, or Hero/ine) receiving damage, has some probability to lose the debuff ("The pain snapped ___ out of paralysis")
  • The Hero/ine cannot read the Tome of Mastery while blinded.
1.7.2 Changed: Poison mechanisms (Buffed?)
1.7.3 Changed: Sniper's Mark is REPLACED with "Zeroed in"

(REMOVED Sniper's Mark from the game)

1.7.2 - 1.7.5 Changed: Amoked enemies ignore Terror during target selection

Fixed:

  • Terror debuff tracks source correctly through a save
  • Snapping out of Frozen doesn't snap the Hero/ine out of Paralyzed, and vice-versa
    (Frozen's Paralyzed immunity Exploit has been patched!)
1.9.2 Changed:
  • Sacrificial mark gets propagated on attack.
    I.e. instead of luring enemies into sacrificial fire, the Hero/ine can step into it him/herself and then attack them - they’ll become “marked for sacrifice”.
  • All enemies at a depth get beckoned when someone steps into sacrificial fire.

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