There's no exit to downstairs??? am i blind?
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Before you read this, know that I know very little about programming, and that this idea could very well be impossible for all I know. Please take this idea with a grain of salt.
Idea: the idea should be self explanatory, but this will be a way to play SPD with friends. I have a small friend group where we all enjoy playing PD, but without a multi-player system we can't actually play the game with each other. So, with this system in place, you would be able to play with two-five players, given the current size of the roster. If more classes are added, the number of people that can can play at a time will increase.
How that would work: all players would spawn in on the same floor, around the entrance of the dungeon. From there, players are free to wander on any floor that doesn't have a boss. Quests cannot be activated unless all players are on the same floor. Boss floors cannot be entered unless all players are going in together. Players, if on the same floor as their teammates, will receive a status effect called familiarity, with the definition "you feel as if some one else is here...". The purpose of this status is to signify to the players that you're on the same floor as your ally. Players will not be able to see the layout of the floor but the will be able to see the location of their teammates when zoomed our over their position.
Turn rotation: this is important. Turn rotation will function identically to when there are multiple entities fighting in your view on screen, except with the added condition that you'll be moving like this anytime your teammates are on the same floor as you.
Difficulty: finally the difficulty. Now, there are several solutions to this problem, but the easiest solution is also the most effective I could come up with, at least in my eyes. The solution is to simply play on the resource management aspect of the game and keep the game functionally the same. What do I mean by that? Well, you know that items like the upgrade scrolls, strength potions, ankhs, and inventory space expanders are all in very limited supply. So I propose that we don't give teams of adventures any extras, so they're forced to spread extremely limited
resources among themselves. this will keep the game as difficult as it normally is without any major balance changes.
Just Updated
With a lot of math, I've calculated the maximum possible damage you can do in Shattered PD.
With a +20 Glaive, which can do up to 200 damage on its own, and having a +13 strength damage bonus, going up to 213, and rolling a max hit with the Kinetic enchantment, going up to 425 damage, and then +50% rage damage, going to 643 damage, and with a damage augment, you get another +50% damage, going up to 967 damage, and if you get an endure damage bonus of 180, and have 24 enemies around you with the skill even the odds maxed out, you deal another 432 damage, adding up to 1419 damage. Without including the damage bonuses from rings,
All pages related to Shattered Pixel Dungeon on the Pixel Dungeon Wiki start with "Shattered PD" in their titles.
This format causes confusion when multiple tabs are open because only "Shatter" appears in the browser tab, making it hard to identify the specific page.
What if we reverse the title format to "(Page Title) - Shattered PD" to easily distinguish between pages when browsing in multiple tabs?
Desktop:
Mobile:
Tonics. Tonics are made with a potion of healing, one of the seeds, and an Alchemical catalyst. They all give very strong temporary buffs with drawbacks when they end.
Tonic of Unyielding
Made with a Mageroyal seed, for 35 turns you cannot be crippled, chilled doesn't slow you down, bleeding damage is halved before being applied, deferred damage is paused until it's over, and wearing armor too heavy for you doesn't restrict your movement. When it ends, all debuffs resume, you get the "Worn out" debuff for 35 turns, which slows you down by 0.5, reduces your attack speed by 0.75%, and makes healing less effective.
Tonic of Magical Amplitude.
Made with a Starflower seed, for 40 turns all magic damage from the user is increased by 25%, all wands get 50% more charges, and artifacts and hero's armor abilities take 50% less charge. When it ends, you get the "Drained Mana" debuff for 40 turns, which makes all wands do 25% less damage, artifacts and hero's armor cannot charge anymore, and wands take 50% more time to recharge. It also makes scrolls useless until it ends.
Tonic of Flaming Spirit.
Made with a Firebloom seed, for 35 turns you are imbued with fire and get a 100% chance to set enemies on fire when you hit. Additionally, wands of fireblast and potions of dragons breath do 100% more damage while active. When it runs out, you get the "Burned Up" debuff for 15 turns. This makes you take more damage to fire and fire abilities, as well as being set on fire when you use any fire attack.
Tonic of Frozen Heart.
Made with an Icecap seed, for 35 turns you are imbued with frost and get a 100% chance to inflict chilled on enemies when you hit them. Additionally, it spreads blizzard every turn and makes wands of frost do 100% more damage and instantly freeze enemies. When it runs out, you get the "Frostbitten" debuff for 15 turns, which makes you take 50% more damage from ice attacks, gives you the chilled debuff when you use a wand of frost, and makes you instantly freeze when chilled and stepping in water.
Make more in the comments
How do I get the key for this door
Chancel pixel dungeon is a mod of shattered pixel dungeon expanding the amount of potions, scrolls, artifacts and rings. It also overhauls some of the game aspects like combat, levelling, strength and"misc slots". The most important change is the combat. If you're interested then you caan download it from the wiki or some other place. I found this game very interesting
hello everyone, recently I've seen a l
Lot of videos of defeating the final bosses, with a huge amount of healing potions. Can someone tell me how you can have so many healing potions? Is there any way to farm them in an efficient way???
Look, on final level i have only 1 healing potion for yog dzew
My tablet is broken so i cant play
Luckly i have passed the game before
I'm playing shattered pd and I have a paranoia about traps, like i check every single tile for some reason
I just found a glaive in a golden chest in floor one.
I haved a game with 100% good things
I died for fall damage
Hola. Quería jugar el mod Fushigi no pixel Dungeon y al tocar cualquier arma se me cierra el juego... A todos les pasa o solo a mí?
I realize that Sprouted isn't exactly maintained, but I still enjoy it. However, I've been playing it recently and noticed that blessing with the dew vial costs 90 dew rather than a full 100, but still requires you to have 100 dew to use. Would anyone know why that is?
What are some key techniques or strategies used in the development of shadow fight games to ensure smooth gameplay and realistic combat mechanics?
It says it can only drop 1-3, but i got 4?